unleashed-firmware/applications/external/blackjack/common/ui.c
2023-03-14 19:55:16 +03:00

257 lines
No EOL
6.7 KiB
C

#include "ui.h"
#include <gui/canvas_i.h>
#include <u8g2_glue.h>
#include <gui/icon_animation_i.h>
#include <gui/icon.h>
#include <gui/icon_i.h>
#include <furi_hal.h>
TileMap* tileMap;
uint8_t tileMapCount = 0;
void ui_cleanup() {
if(tileMap != NULL) {
for(uint8_t i = 0; i < tileMapCount; i++) {
if(tileMap[i].data != NULL) free(tileMap[i].data);
}
free(tileMap);
}
}
void add_new_tilemap(uint8_t* data, unsigned long iconId) {
TileMap* old = tileMap;
tileMapCount++;
tileMap = malloc(sizeof(TileMap) * tileMapCount);
if(tileMapCount > 1) {
for(uint8_t i = 0; i < tileMapCount; i++) tileMap[i] = old[i];
}
tileMap[tileMapCount - 1] = (TileMap){data, iconId};
}
uint8_t* get_tilemap(unsigned long icon_id) {
for(uint8_t i = 0; i < tileMapCount; i++) {
if(tileMap[i].iconId == icon_id) return tileMap[i].data;
}
return NULL;
}
uint32_t pixel_index(uint8_t x, uint8_t y) {
return y * SCREEN_WIDTH + x;
}
bool in_screen(int16_t x, int16_t y) {
return x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT;
}
unsigned flipBit(uint8_t x, uint8_t bit) {
return x ^ (1 << bit);
}
unsigned setBit(uint8_t x, uint8_t bit) {
return x | (1 << bit);
}
unsigned unsetBit(uint8_t x, uint8_t bit) {
return x & ~(1 << bit);
}
bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w) {
uint8_t current_bit = (y % 8);
uint8_t current_row = ((y - current_bit) / 8);
uint8_t current_value = data[current_row * w + x];
return current_value & (1 << current_bit);
}
uint8_t* get_buffer(Canvas* const canvas) {
return canvas->fb.tile_buf_ptr;
// return canvas_get_buffer(canvas);
}
uint8_t* make_buffer() {
return malloc(sizeof(uint8_t) * 8 * 128);
}
void clone_buffer(uint8_t* canvas, uint8_t* data) {
for(int i = 0; i < 1024; i++) {
data[i] = canvas[i];
}
}
bool read_pixel(Canvas* const canvas, int16_t x, int16_t y) {
if(in_screen(x, y)) {
return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH);
}
return false;
}
void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
if(in_screen(x, y)) {
uint8_t current_bit = (y % 8);
uint8_t current_row = ((y - current_bit) / 8);
uint32_t i = pixel_index(x, current_row);
uint8_t* buffer = get_buffer(canvas);
uint8_t current_value = buffer[i];
if(draw_mode == Inverse) {
buffer[i] = flipBit(current_value, current_bit);
} else {
if(draw_mode == White) {
buffer[i] = unsetBit(current_value, current_bit);
} else {
buffer[i] = setBit(current_value, current_bit);
}
}
}
}
void draw_line(
Canvas* const canvas,
int16_t x1,
int16_t y1,
int16_t x2,
int16_t y2,
DrawMode draw_mode) {
for(int16_t x = x2; x >= x1; x--) {
for(int16_t y = y2; y >= y1; y--) {
set_pixel(canvas, x, y, draw_mode);
}
}
}
void draw_rounded_box_frame(
Canvas* const canvas,
int16_t x,
int16_t y,
uint8_t w,
uint8_t h,
DrawMode draw_mode) {
int16_t xMinCorner = x + 1;
int16_t xMax = x + w - 1;
int16_t xMaxCorner = x + w - 2;
int16_t yMinCorner = y + 1;
int16_t yMax = y + h - 1;
int16_t yMaxCorner = y + h - 2;
draw_line(canvas, xMinCorner, y, xMaxCorner, y, draw_mode);
draw_line(canvas, xMinCorner, yMax, xMaxCorner, yMax, draw_mode);
draw_line(canvas, x, yMinCorner, x, yMaxCorner, draw_mode);
draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode);
}
void draw_rounded_box(
Canvas* const canvas,
int16_t x,
int16_t y,
uint8_t w,
uint8_t h,
DrawMode draw_mode) {
for(int16_t o = w - 2; o >= 1; o--) {
for(int16_t p = h - 2; p >= 1; p--) {
set_pixel(canvas, x + o, y + p, draw_mode);
}
}
draw_rounded_box_frame(canvas, x, y, w, h, draw_mode);
}
void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h) {
draw_pixels(canvas, data, x, y, w, h, Inverse);
}
void draw_pixels(
Canvas* const canvas,
uint8_t* data,
int16_t x,
int16_t y,
uint8_t w,
uint8_t h,
DrawMode drawMode) {
for(int8_t o = 0; o < w; o++) {
for(int8_t p = 0; p < h; p++) {
if(in_screen(o + x, p + y) && data[p * w + o] == 1)
set_pixel(canvas, o + x, p + y, drawMode);
}
}
}
void draw_rectangle(
Canvas* const canvas,
int16_t x,
int16_t y,
uint8_t w,
uint8_t h,
DrawMode drawMode) {
for(int8_t o = 0; o < w; o++) {
for(int8_t p = 0; p < h; p++) {
if(in_screen(o + x, p + y)) {
set_pixel(canvas, o + x, p + y, drawMode);
}
}
}
}
void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) {
draw_rectangle(canvas, x, y, w, h, Inverse);
}
uint8_t* image_data(Canvas* const canvas, const Icon* icon) {
uint8_t* data = malloc(sizeof(uint8_t) * 8 * 128);
uint8_t* screen = canvas->fb.tile_buf_ptr;
canvas->fb.tile_buf_ptr = data;
canvas_draw_icon(canvas, 0, 0, icon);
canvas->fb.tile_buf_ptr = screen;
return data;
}
uint8_t* getOrAddIconData(Canvas* const canvas, const Icon* icon) {
uint8_t* icon_data = get_tilemap((unsigned long)icon);
if(icon_data == NULL) {
icon_data = image_data(canvas, icon);
add_new_tilemap(icon_data, (unsigned long)icon);
}
return icon_data;
}
void draw_icon_clip(
Canvas* const canvas,
const Icon* icon,
int16_t x,
int16_t y,
uint8_t left,
uint8_t top,
uint8_t w,
uint8_t h,
DrawMode drawMode) {
uint8_t* icon_data = getOrAddIconData(canvas, icon);
for(int i = 0; i < w; i++) {
for(int j = 0; j < h; j++) {
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
if(drawMode == Filled) {
set_pixel(canvas, x + i, y + j, on ? Black : White);
} else if(on)
set_pixel(canvas, x + i, y + j, drawMode);
}
}
}
void draw_icon_clip_flipped(
Canvas* const canvas,
const Icon* icon,
int16_t x,
int16_t y,
uint8_t left,
uint8_t top,
uint8_t w,
uint8_t h,
DrawMode drawMode) {
uint8_t* icon_data = getOrAddIconData(canvas, icon);
for(int i = 0; i < w; i++) {
for(int j = 0; j < h; j++) {
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
if(drawMode == Filled) {
set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White);
} else if(on)
set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode);
}
}
}