mirror of
https://github.com/DarkFlippers/unleashed-firmware
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53 lines
1.5 KiB
C
53 lines
1.5 KiB
C
#pragma once
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#include <inttypes.h>
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#include <gui/gui.h>
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/**
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* @brief Renders TextBox control
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* @param canvas canvas to render control at
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* @param y vertical position of a control to be rendered at
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* @param text text to be rendered inside control
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* @param is_selected whether control should be rendered as focused or not
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*/
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void ui_control_text_box_render(
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Canvas* const canvas,
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int16_t y,
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const char* text,
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bool is_selected);
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/**
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* @brief Renders Button control
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* @param canvas canvas to render control at
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* @param x horizontal position of a control to be rendered at
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* @param y vertical position of a control to be rendered at
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* @param width control width
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* @param height control height
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* @param text text to be rendered inside control
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* @param is_selected whether control should be rendered as focused or not
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*/
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void ui_control_button_render(
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Canvas* const canvas,
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int16_t x,
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int16_t y,
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uint8_t width,
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uint8_t height,
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const char* text,
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bool is_selected);
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/**
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* @brief Renders Select control
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* @param canvas canvas to render control at
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* @param x horizontal position of a control to be rendered at
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* @param y vertical position of a control to be rendered at
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* @param width control width
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* @param text text to be rendered inside control
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* @param is_selected whether control should be rendered as focused or not
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*/
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void ui_control_select_render(
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Canvas* const canvas,
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int16_t x,
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int16_t y,
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uint8_t width,
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const char* text,
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bool is_selected);
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