unleashed-firmware/applications/dolphin/dolphin_i.h
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

46 lines
994 B
C

#pragma once
#include "furi/pubsub.h"
#include <furi.h>
#include <furi_hal.h>
#include "dolphin.h"
#include "helpers/dolphin_state.h"
typedef enum {
DolphinEventTypeDeed,
DolphinEventTypeStats,
DolphinEventTypeFlush,
DolphinEventTypeIncreaseButthurt,
DolphinEventTypeClearLimits,
} DolphinEventType;
typedef struct {
DolphinEventType type;
osEventFlagsId_t flag;
union {
DolphinDeed deed;
DolphinStats* stats;
};
} DolphinEvent;
struct Dolphin {
// State
DolphinState* state;
// Queue
osMessageQueueId_t event_queue;
FuriPubSub* pubsub;
TimerHandle_t butthurt_timer;
TimerHandle_t flush_timer;
TimerHandle_t clear_limits_timer;
};
Dolphin* dolphin_alloc();
void dolphin_free(Dolphin* dolphin);
void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event);
void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event);
void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event);