unleashed-firmware/applications/main/nfc/scenes/nfc_scene_detect.c
gornekich d92b0a82cc
NFC refactoring ()
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.

Starring:

- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer

Supporting roles:

- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance

Special thanks:

@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 12:08:09 +09:00

59 lines
1.8 KiB
C

#include "../nfc_app_i.h"
#include <dolphin/dolphin.h>
void nfc_scene_detect_scan_callback(NfcScannerEvent event, void* context) {
furi_assert(context);
NfcApp* instance = context;
if(event.type == NfcScannerEventTypeDetected) {
nfc_app_set_detected_protocols(instance, event.data.protocols, event.data.protocol_num);
view_dispatcher_send_custom_event(instance->view_dispatcher, NfcCustomEventWorkerExit);
}
}
void nfc_scene_detect_on_enter(void* context) {
NfcApp* instance = context;
// Setup view
popup_reset(instance->popup);
popup_set_text(
instance->popup, "Apply card to\nFlipper's back", 97, 24, AlignCenter, AlignTop);
popup_set_icon(instance->popup, 0, 8, &I_NFC_manual_60x50);
view_dispatcher_switch_to_view(instance->view_dispatcher, NfcViewPopup);
nfc_app_reset_detected_protocols(instance);
instance->scanner = nfc_scanner_alloc(instance->nfc);
nfc_scanner_start(instance->scanner, nfc_scene_detect_scan_callback, instance);
nfc_blink_detect_start(instance);
}
bool nfc_scene_detect_on_event(void* context, SceneManagerEvent event) {
NfcApp* instance = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventWorkerExit) {
if(instance->protocols_detected_num > 1) {
scene_manager_next_scene(instance->scene_manager, NfcSceneSelectProtocol);
} else {
scene_manager_next_scene(instance->scene_manager, NfcSceneRead);
}
consumed = true;
}
}
return consumed;
}
void nfc_scene_detect_on_exit(void* context) {
NfcApp* instance = context;
nfc_scanner_stop(instance->scanner);
nfc_scanner_free(instance->scanner);
popup_reset(instance->popup);
nfc_blink_stop(instance);
}