mirror of
https://github.com/DarkFlippers/unleashed-firmware
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79920a3522
* File browser module and test app * nfc: Add support for saved files in subdirectories * nfc: Use helper function to get shadow path when loading data * File browser dialog integration pt.1 * File browser dialog integration pt.2 * Gui,Dialogs: drop file select * Correct use of dynamic string_t(string_ptr) Co-authored-by: Yukai Li <yukaili.geek@gmail.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
#include "../subghz_i.h"
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enum SubmenuIndex {
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SubmenuIndexEdit,
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SubmenuIndexDelete,
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};
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void subghz_scene_more_raw_submenu_callback(void* context, uint32_t index) {
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SubGhz* subghz = context;
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view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
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}
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void subghz_scene_more_raw_on_enter(void* context) {
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SubGhz* subghz = context;
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submenu_add_item(
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subghz->submenu,
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"Rename",
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SubmenuIndexEdit,
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subghz_scene_more_raw_submenu_callback,
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subghz);
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submenu_add_item(
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subghz->submenu,
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"Delete",
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SubmenuIndexDelete,
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subghz_scene_more_raw_submenu_callback,
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subghz);
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submenu_set_selected_item(
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subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneMoreRAW));
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdMenu);
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}
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bool subghz_scene_more_raw_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexDelete) {
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneReadRAW, SubGhzCustomEventManagerNoSet);
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneMoreRAW, SubmenuIndexDelete);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneDeleteRAW);
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return true;
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} else if(event.event == SubmenuIndexEdit) {
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string_reset(subghz->file_path_tmp);
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scene_manager_set_scene_state(
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subghz->scene_manager, SubGhzSceneMoreRAW, SubmenuIndexEdit);
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveName);
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return true;
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}
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}
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return false;
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}
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void subghz_scene_more_raw_on_exit(void* context) {
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SubGhz* subghz = context;
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submenu_reset(subghz->submenu);
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}
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