mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-19 01:03:22 +00:00
28eb4d1060
Not full refactoring, only small issues is fixed and moved all plugins to furi mutex instead of valuemutex Many small issues was found and fixed due mutex upgrade OFW removed 60 lines of code and it was painful
527 lines
19 KiB
C
527 lines
19 KiB
C
#include <furi.h>
|
|
#include <furi_hal.h>
|
|
#include <gui/gui.h>
|
|
#include <input/input.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <notification/notification_messages.h>
|
|
#include <dialogs/dialogs.h>
|
|
#include <m-string.h>
|
|
|
|
#include <dolphin/dolphin.h>
|
|
|
|
#include "assets.h"
|
|
|
|
#define PLAYFIELD_WIDTH 16
|
|
#define PLAYFIELD_HEIGHT 7
|
|
#define TILE_WIDTH 8
|
|
#define TILE_HEIGHT 8
|
|
|
|
#define MINECOUNT 20
|
|
|
|
typedef enum {
|
|
EventTypeTick,
|
|
EventTypeKey,
|
|
} EventType;
|
|
|
|
typedef struct {
|
|
EventType type;
|
|
InputEvent input;
|
|
} PluginEvent;
|
|
|
|
typedef enum {
|
|
TileType0, // this HAS to be in order, for hint assignment to be ez pz
|
|
TileType1,
|
|
TileType2,
|
|
TileType3,
|
|
TileType4,
|
|
TileType5,
|
|
TileType6,
|
|
TileType7,
|
|
TileType8,
|
|
TileTypeUncleared,
|
|
TileTypeFlag,
|
|
TileTypeMine
|
|
} TileType;
|
|
|
|
typedef enum { FieldEmpty, FieldMine } Field;
|
|
|
|
typedef struct {
|
|
Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
|
|
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
|
|
FuriTimer* timer;
|
|
int cursor_x;
|
|
int cursor_y;
|
|
int mines_left;
|
|
int fields_cleared;
|
|
int flags_set;
|
|
bool game_started;
|
|
uint32_t game_started_tick;
|
|
FuriMutex* mutex;
|
|
} Minesweeper;
|
|
|
|
static void timer_callback(void* ctx) {
|
|
UNUSED(ctx);
|
|
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
|
notification_message(notification, &sequence_reset_vibro);
|
|
furi_record_close(RECORD_NOTIFICATION);
|
|
}
|
|
|
|
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
PluginEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
|
}
|
|
|
|
static void render_callback(Canvas* const canvas, void* ctx) {
|
|
furi_assert(ctx);
|
|
const Minesweeper* minesweeper_state = ctx;
|
|
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
|
|
FuriString* mineStr;
|
|
FuriString* timeStr;
|
|
mineStr = furi_string_alloc();
|
|
timeStr = furi_string_alloc();
|
|
|
|
furi_string_printf(mineStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
|
|
canvas_set_font(canvas, FontSecondary);
|
|
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, furi_string_get_cstr(mineStr));
|
|
|
|
int seconds = 0;
|
|
int minutes = 0;
|
|
if(minesweeper_state->game_started) {
|
|
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
|
|
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
|
|
minutes = (int)seconds / 60;
|
|
seconds = seconds % 60;
|
|
}
|
|
furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
|
|
canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
|
|
|
|
uint8_t* tile_to_draw;
|
|
|
|
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
|
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
|
|
canvas_invert_color(canvas);
|
|
}
|
|
switch(minesweeper_state->playfield[x][y]) {
|
|
case TileType0:
|
|
tile_to_draw = tile_0_bits;
|
|
break;
|
|
case TileType1:
|
|
tile_to_draw = tile_1_bits;
|
|
break;
|
|
case TileType2:
|
|
tile_to_draw = tile_2_bits;
|
|
break;
|
|
case TileType3:
|
|
tile_to_draw = tile_3_bits;
|
|
break;
|
|
case TileType4:
|
|
tile_to_draw = tile_4_bits;
|
|
break;
|
|
case TileType5:
|
|
tile_to_draw = tile_5_bits;
|
|
break;
|
|
case TileType6:
|
|
tile_to_draw = tile_6_bits;
|
|
break;
|
|
case TileType7:
|
|
tile_to_draw = tile_7_bits;
|
|
break;
|
|
case TileType8:
|
|
tile_to_draw = tile_8_bits;
|
|
break;
|
|
case TileTypeFlag:
|
|
tile_to_draw = tile_flag_bits;
|
|
break;
|
|
case TileTypeUncleared:
|
|
tile_to_draw = tile_uncleared_bits;
|
|
break;
|
|
case TileTypeMine:
|
|
tile_to_draw = tile_mine_bits;
|
|
break;
|
|
default:
|
|
// this should never happen
|
|
tile_to_draw = tile_mine_bits;
|
|
break;
|
|
}
|
|
canvas_draw_xbm(
|
|
canvas,
|
|
x * TILE_HEIGHT, // x
|
|
8 + (y * TILE_WIDTH), // y
|
|
TILE_WIDTH,
|
|
TILE_HEIGHT,
|
|
tile_to_draw);
|
|
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
|
|
canvas_invert_color(canvas);
|
|
}
|
|
}
|
|
}
|
|
|
|
furi_string_free(mineStr);
|
|
furi_string_free(timeStr);
|
|
furi_mutex_release(minesweeper_state->mutex);
|
|
}
|
|
|
|
static void setup_playfield(Minesweeper* minesweeper_state) {
|
|
int mines_left = MINECOUNT;
|
|
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
|
minesweeper_state->minefield[x][y] = FieldEmpty;
|
|
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
|
}
|
|
}
|
|
while(mines_left > 0) {
|
|
int rand_x = rand() % PLAYFIELD_WIDTH;
|
|
int rand_y = rand() % PLAYFIELD_HEIGHT;
|
|
// make sure first guess isn't a mine
|
|
if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
|
|
(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y)) {
|
|
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
|
|
mines_left--;
|
|
}
|
|
}
|
|
minesweeper_state->mines_left = MINECOUNT;
|
|
minesweeper_state->fields_cleared = 0;
|
|
minesweeper_state->flags_set = 0;
|
|
minesweeper_state->game_started_tick = furi_get_tick();
|
|
minesweeper_state->game_started = false;
|
|
}
|
|
|
|
static void place_flag(Minesweeper* minesweeper_state) {
|
|
if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
|
|
TileTypeUncleared) {
|
|
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
|
|
TileTypeFlag;
|
|
minesweeper_state->flags_set++;
|
|
} else if(
|
|
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
|
|
TileTypeFlag) {
|
|
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
|
|
TileTypeUncleared;
|
|
minesweeper_state->flags_set--;
|
|
}
|
|
}
|
|
|
|
static bool game_lost(Minesweeper* minesweeper_state) {
|
|
// returns true if the player wants to restart, otherwise false
|
|
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
|
|
|
|
DialogMessage* message = dialog_message_alloc();
|
|
const char* header_text = "Game Over";
|
|
const char* message_text = "You hit a mine!";
|
|
|
|
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
|
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
|
|
|
dialog_message_set_icon(message, NULL, 0, 10);
|
|
|
|
// Set cursor to initial position
|
|
minesweeper_state->cursor_x = 0;
|
|
minesweeper_state->cursor_y = 0;
|
|
|
|
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
|
|
notification_message(notifications, &sequence_set_vibro_on);
|
|
furi_record_close(RECORD_NOTIFICATION);
|
|
furi_timer_start(minesweeper_state->timer, (uint32_t)furi_kernel_get_tick_frequency() * 0.2);
|
|
|
|
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
|
dialog_message_free(message);
|
|
furi_record_close(RECORD_DIALOGS);
|
|
|
|
return choice == DialogMessageButtonCenter;
|
|
}
|
|
|
|
static bool game_won(Minesweeper* minesweeper_state) {
|
|
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
|
|
|
|
FuriString* tempStr;
|
|
tempStr = furi_string_alloc();
|
|
|
|
int seconds = 0;
|
|
int minutes = 0;
|
|
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
|
|
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
|
|
minutes = (int)seconds / 60;
|
|
seconds = seconds % 60;
|
|
|
|
DialogMessage* message = dialog_message_alloc();
|
|
const char* header_text = "Game won!";
|
|
furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
|
|
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
dialog_message_set_text(
|
|
message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
|
|
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
|
dialog_message_set_icon(message, NULL, 72, 17);
|
|
|
|
// Call dolphin deed when we win the game
|
|
DOLPHIN_DEED(DolphinDeedPluginGameWin);
|
|
|
|
DialogMessageButton choice = dialog_message_show(dialogs, message);
|
|
dialog_message_free(message);
|
|
furi_string_free(tempStr);
|
|
furi_record_close(RECORD_DIALOGS);
|
|
return choice == DialogMessageButtonCenter;
|
|
}
|
|
|
|
// returns false if the move loses the game - otherwise true
|
|
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
|
|
if(minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
|
|
// we're on a flagged field, do nothing
|
|
return true;
|
|
}
|
|
if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
|
|
// player loses - draw mine
|
|
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
|
|
return false;
|
|
}
|
|
|
|
if(minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 &&
|
|
minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
|
|
// click on a cleared cell with a number
|
|
// count the flags around
|
|
int flags = 0;
|
|
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
|
|
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
|
|
if(x == cursor_x && y == cursor_y) {
|
|
// we're on the cell the user selected, so ignore.
|
|
continue;
|
|
}
|
|
// make sure we don't go OOB
|
|
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
if(minesweeper_state->playfield[x][y] == TileTypeFlag) {
|
|
flags++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
|
|
if(flags == mines) {
|
|
// auto uncover all non-flags around (to win faster ;)
|
|
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
|
|
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
|
|
if(auto_x == cursor_x && auto_y == cursor_y) {
|
|
continue;
|
|
}
|
|
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
|
|
auto_y < PLAYFIELD_HEIGHT) {
|
|
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
if(!play_move(minesweeper_state, auto_x, auto_y)) {
|
|
// flags were wrong, we got a mine!
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// we're done without hitting a mine - so return
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// calculate number of surrounding mines.
|
|
int hint = 0;
|
|
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
|
|
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
|
|
if(x == cursor_x && y == cursor_y) {
|
|
// we're on the cell the user selected, so ignore.
|
|
continue;
|
|
}
|
|
// make sure we don't go OOB
|
|
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
if(minesweeper_state->minefield[x][y] == FieldMine) {
|
|
hint++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
|
|
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
|
|
minesweeper_state->fields_cleared++;
|
|
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
|
|
if(hint == 0) {
|
|
// the field is "empty"
|
|
// auto open surrounding fields.
|
|
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
|
|
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
|
|
if(auto_x == cursor_x && auto_y == cursor_y) {
|
|
continue;
|
|
}
|
|
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
|
|
auto_y < PLAYFIELD_HEIGHT) {
|
|
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
play_move(minesweeper_state, auto_x, auto_y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
|
|
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
|
|
minesweeper_state->game_started = false;
|
|
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
|
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t minesweeper_app(void* p) {
|
|
UNUSED(p);
|
|
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS);
|
|
|
|
DialogMessage* message = dialog_message_alloc();
|
|
const char* header_text = "Minesweeper";
|
|
const char* message_text = "Hold OK pressed to toggle flags.\ngithub.com/panki27";
|
|
|
|
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
dialog_message_set_text(message, message_text, 64, 32, AlignCenter, AlignCenter);
|
|
dialog_message_set_buttons(message, NULL, "Play", NULL);
|
|
|
|
dialog_message_set_icon(message, NULL, 0, 10);
|
|
|
|
dialog_message_show(dialogs, message);
|
|
dialog_message_free(message);
|
|
furi_record_close(RECORD_DIALOGS);
|
|
|
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
|
|
|
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
|
|
// setup
|
|
minesweeper_state_init(minesweeper_state);
|
|
|
|
minesweeper_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
|
if(!minesweeper_state->mutex) {
|
|
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
|
|
free(minesweeper_state);
|
|
return 255;
|
|
}
|
|
// BEGIN IMPLEMENTATION
|
|
|
|
// Set system callbacks
|
|
ViewPort* view_port = view_port_alloc();
|
|
view_port_draw_callback_set(view_port, render_callback, minesweeper_state);
|
|
view_port_input_callback_set(view_port, input_callback, event_queue);
|
|
minesweeper_state->timer =
|
|
furi_timer_alloc(timer_callback, FuriTimerTypeOnce, minesweeper_state);
|
|
|
|
// Open GUI and register view_port
|
|
Gui* gui = furi_record_open(RECORD_GUI);
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
// Call dolphin deed on game start
|
|
DOLPHIN_DEED(DolphinDeedPluginGameStart);
|
|
|
|
PluginEvent event;
|
|
for(bool processing = true; processing;) {
|
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
|
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
if(event_status == FuriStatusOk) {
|
|
// press events
|
|
if(event.type == EventTypeKey) {
|
|
if(event.input.type == InputTypeShort) {
|
|
switch(event.input.key) {
|
|
case InputKeyUp:
|
|
minesweeper_state->cursor_y--;
|
|
if(minesweeper_state->cursor_y < 0) {
|
|
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
|
|
}
|
|
break;
|
|
case InputKeyDown:
|
|
minesweeper_state->cursor_y++;
|
|
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
|
|
minesweeper_state->cursor_y = 0;
|
|
}
|
|
break;
|
|
case InputKeyRight:
|
|
minesweeper_state->cursor_x++;
|
|
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
|
|
minesweeper_state->cursor_x = 0;
|
|
}
|
|
break;
|
|
case InputKeyLeft:
|
|
minesweeper_state->cursor_x--;
|
|
if(minesweeper_state->cursor_x < 0) {
|
|
minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
|
|
}
|
|
break;
|
|
case InputKeyOk:
|
|
if(!minesweeper_state->game_started) {
|
|
setup_playfield(minesweeper_state);
|
|
minesweeper_state->game_started = true;
|
|
}
|
|
if(!play_move(
|
|
minesweeper_state,
|
|
minesweeper_state->cursor_x,
|
|
minesweeper_state->cursor_y)) {
|
|
// ooops. looks like we hit a mine!
|
|
if(game_lost(minesweeper_state)) {
|
|
// player wants to restart.
|
|
setup_playfield(minesweeper_state);
|
|
} else {
|
|
// player wants to exit :(
|
|
processing = false;
|
|
}
|
|
} else {
|
|
// check win condition.
|
|
if(minesweeper_state->fields_cleared ==
|
|
(PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) {
|
|
if(game_won(minesweeper_state)) {
|
|
//player wants to restart
|
|
setup_playfield(minesweeper_state);
|
|
} else {
|
|
processing = false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case InputKeyBack:
|
|
// Exit the plugin
|
|
processing = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if(event.input.type == InputTypeLong) {
|
|
// hold events
|
|
FURI_LOG_D("Minesweeper", "Got a long press!");
|
|
switch(event.input.key) {
|
|
case InputKeyUp:
|
|
case InputKeyDown:
|
|
case InputKeyRight:
|
|
case InputKeyLeft:
|
|
break;
|
|
case InputKeyOk:
|
|
FURI_LOG_D("Minesweeper", "Toggling flag");
|
|
place_flag(minesweeper_state);
|
|
break;
|
|
case InputKeyBack:
|
|
processing = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
view_port_update(view_port);
|
|
furi_mutex_release(minesweeper_state->mutex);
|
|
}
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
furi_record_close(RECORD_GUI);
|
|
view_port_free(view_port);
|
|
furi_message_queue_free(event_queue);
|
|
furi_mutex_free(minesweeper_state->mutex);
|
|
furi_timer_free(minesweeper_state->timer);
|
|
free(minesweeper_state);
|
|
|
|
return 0;
|
|
}
|