mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 03:33:08 +00:00
28eb4d1060
Not full refactoring, only small issues is fixed and moved all plugins to furi mutex instead of valuemutex Many small issues was found and fixed due mutex upgrade OFW removed 60 lines of code and it was painful
261 lines
No EOL
9.3 KiB
C
261 lines
No EOL
9.3 KiB
C
#include "flipfrid.h"
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#include "scene/flipfrid_scene_entrypoint.h"
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#include "scene/flipfrid_scene_load_file.h"
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#include "scene/flipfrid_scene_select_field.h"
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#include "scene/flipfrid_scene_run_attack.h"
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#include "scene/flipfrid_scene_load_custom_uids.h"
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#define RFIDFUZZER_APP_FOLDER "/ext/rfidfuzzer"
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static void flipfrid_draw_callback(Canvas* const canvas, void* ctx) {
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furi_assert(ctx);
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FlipFridState* flipfrid_state = ctx;
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furi_mutex_acquire(flipfrid_state->mutex, FuriWaitForever);
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// Draw correct Canvas
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switch(flipfrid_state->current_scene) {
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case NoneScene:
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case SceneEntryPoint:
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flipfrid_scene_entrypoint_on_draw(canvas, flipfrid_state);
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break;
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case SceneSelectFile:
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flipfrid_scene_load_file_on_draw(canvas, flipfrid_state);
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break;
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case SceneSelectField:
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flipfrid_scene_select_field_on_draw(canvas, flipfrid_state);
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break;
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case SceneAttack:
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flipfrid_scene_run_attack_on_draw(canvas, flipfrid_state);
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break;
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case SceneLoadCustomUids:
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flipfrid_scene_load_custom_uids_on_draw(canvas, flipfrid_state);
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break;
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}
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furi_mutex_release(flipfrid_state->mutex);
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}
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void flipfrid_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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FlipFridEvent event = {
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.evt_type = EventTypeKey, .key = input_event->key, .input_type = input_event->type};
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furi_message_queue_put(event_queue, &event, 25);
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}
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static void flipfrid_timer_callback(FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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FlipFridEvent event = {
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.evt_type = EventTypeTick, .key = InputKeyUp, .input_type = InputTypeRelease};
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furi_message_queue_put(event_queue, &event, 25);
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}
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FlipFridState* flipfrid_alloc() {
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FlipFridState* flipfrid = malloc(sizeof(FlipFridState));
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flipfrid->notification_msg = furi_string_alloc();
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flipfrid->attack_name = furi_string_alloc();
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flipfrid->proto_name = furi_string_alloc();
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flipfrid->data_str = furi_string_alloc();
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flipfrid->previous_scene = NoneScene;
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flipfrid->current_scene = SceneEntryPoint;
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flipfrid->is_running = true;
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flipfrid->is_attacking = false;
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flipfrid->key_index = 0;
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flipfrid->menu_index = 0;
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flipfrid->menu_proto_index = 0;
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flipfrid->attack = FlipFridAttackDefaultValues;
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flipfrid->notify = furi_record_open(RECORD_NOTIFICATION);
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flipfrid->data[0] = 0x00;
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flipfrid->data[1] = 0x00;
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flipfrid->data[2] = 0x00;
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flipfrid->data[3] = 0x00;
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flipfrid->data[4] = 0x00;
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flipfrid->data[5] = 0x00;
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flipfrid->payload[0] = 0x00;
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flipfrid->payload[1] = 0x00;
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flipfrid->payload[2] = 0x00;
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flipfrid->payload[3] = 0x00;
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flipfrid->payload[4] = 0x00;
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flipfrid->payload[5] = 0x00;
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//Dialog
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flipfrid->dialogs = furi_record_open(RECORD_DIALOGS);
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return flipfrid;
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}
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void flipfrid_free(FlipFridState* flipfrid) {
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//Dialog
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furi_record_close(RECORD_DIALOGS);
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notification_message(flipfrid->notify, &sequence_blink_stop);
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// Strings
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furi_string_free(flipfrid->notification_msg);
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furi_string_free(flipfrid->attack_name);
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furi_string_free(flipfrid->proto_name);
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furi_string_free(flipfrid->data_str);
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free(flipfrid->data);
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free(flipfrid->payload);
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// The rest
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free(flipfrid);
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}
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// ENTRYPOINT
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int32_t flipfrid_start(void* p) {
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UNUSED(p);
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// Input
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FURI_LOG_I(TAG, "Initializing input");
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(FlipFridEvent));
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FlipFridState* flipfrid_state = flipfrid_alloc();
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flipfrid_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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if(!flipfrid_state->mutex) {
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FURI_LOG_E(TAG, "cannot create mutex\r\n");
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furi_message_queue_free(event_queue);
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furi_record_close(RECORD_NOTIFICATION);
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flipfrid_free(flipfrid_state);
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return 255;
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}
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Storage* storage = furi_record_open(RECORD_STORAGE);
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if(!storage_simply_mkdir(storage, RFIDFUZZER_APP_FOLDER)) {
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FURI_LOG_E(TAG, "Could not create folder %s", RFIDFUZZER_APP_FOLDER);
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}
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furi_record_close(RECORD_STORAGE);
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// Configure view port
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FURI_LOG_I(TAG, "Initializing viewport");
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, flipfrid_draw_callback, flipfrid_state);
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view_port_input_callback_set(view_port, flipfrid_input_callback, event_queue);
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// Configure timer
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FURI_LOG_I(TAG, "Initializing timer");
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FuriTimer* timer =
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furi_timer_alloc(flipfrid_timer_callback, FuriTimerTypePeriodic, event_queue);
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furi_timer_start(timer, furi_kernel_get_tick_frequency() / 10); // 10 times per second
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// Register view port in GUI
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FURI_LOG_I(TAG, "Initializing gui");
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Gui* gui = (Gui*)furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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// Init values
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FlipFridEvent event;
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while(flipfrid_state->is_running) {
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// Get next event
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 25);
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if(event_status == FuriStatusOk) {
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if(event.evt_type == EventTypeKey) {
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//Handle event key
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switch(flipfrid_state->current_scene) {
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case NoneScene:
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case SceneEntryPoint:
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flipfrid_scene_entrypoint_on_event(event, flipfrid_state);
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break;
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case SceneSelectFile:
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flipfrid_scene_load_file_on_event(event, flipfrid_state);
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break;
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case SceneSelectField:
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flipfrid_scene_select_field_on_event(event, flipfrid_state);
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break;
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case SceneAttack:
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flipfrid_scene_run_attack_on_event(event, flipfrid_state);
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break;
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case SceneLoadCustomUids:
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flipfrid_scene_load_custom_uids_on_event(event, flipfrid_state);
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break;
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}
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} else if(event.evt_type == EventTypeTick) {
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//Handle event tick
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if(flipfrid_state->current_scene != flipfrid_state->previous_scene) {
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// Trigger Exit Scene
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switch(flipfrid_state->previous_scene) {
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case SceneEntryPoint:
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flipfrid_scene_entrypoint_on_exit(flipfrid_state);
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break;
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case SceneSelectFile:
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flipfrid_scene_load_file_on_exit(flipfrid_state);
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break;
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case SceneSelectField:
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flipfrid_scene_select_field_on_exit(flipfrid_state);
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break;
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case SceneAttack:
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flipfrid_scene_run_attack_on_exit(flipfrid_state);
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break;
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case SceneLoadCustomUids:
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flipfrid_scene_load_custom_uids_on_exit(flipfrid_state);
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break;
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case NoneScene:
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break;
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}
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// Trigger Entry Scene
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switch(flipfrid_state->current_scene) {
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case NoneScene:
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case SceneEntryPoint:
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flipfrid_scene_entrypoint_on_enter(flipfrid_state);
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break;
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case SceneSelectFile:
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flipfrid_scene_load_file_on_enter(flipfrid_state);
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break;
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case SceneSelectField:
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flipfrid_scene_select_field_on_enter(flipfrid_state);
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break;
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case SceneAttack:
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flipfrid_scene_run_attack_on_enter(flipfrid_state);
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break;
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case SceneLoadCustomUids:
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flipfrid_scene_load_custom_uids_on_enter(flipfrid_state);
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break;
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}
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flipfrid_state->previous_scene = flipfrid_state->current_scene;
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}
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// Trigger Tick Scene
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switch(flipfrid_state->current_scene) {
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case NoneScene:
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case SceneEntryPoint:
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flipfrid_scene_entrypoint_on_tick(flipfrid_state);
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break;
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case SceneSelectFile:
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flipfrid_scene_load_file_on_tick(flipfrid_state);
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break;
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case SceneSelectField:
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flipfrid_scene_select_field_on_tick(flipfrid_state);
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break;
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case SceneAttack:
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flipfrid_scene_run_attack_on_tick(flipfrid_state);
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break;
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case SceneLoadCustomUids:
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flipfrid_scene_load_custom_uids_on_tick(flipfrid_state);
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break;
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}
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view_port_update(view_port);
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}
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}
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}
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// Cleanup
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furi_timer_stop(timer);
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furi_timer_free(timer);
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FURI_LOG_I(TAG, "Cleaning up");
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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furi_record_close(RECORD_GUI);
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furi_record_close(RECORD_NOTIFICATION);
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furi_mutex_free(flipfrid_state->mutex);
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flipfrid_free(flipfrid_state);
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return 0;
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} |