mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 13:03:13 +00:00
d5b239595f
* MVP * Display app name and icon in browser * Pre-select favorites in submenu and browser * Show animation while external favorite is loading * A little birdie told me... (Missing record_close) * DesktopSettings: reset submenu before running dialog Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
104 lines
4.4 KiB
C
104 lines
4.4 KiB
C
#include <furi.h>
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#include <gui/modules/popup.h>
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#include <gui/scene_manager.h>
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#include "desktop_settings_app.h"
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#include "scenes/desktop_settings_scene.h"
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#include <desktop/views/desktop_view_pin_input.h>
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static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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DesktopSettingsApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool desktop_settings_back_event_callback(void* context) {
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furi_assert(context);
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DesktopSettingsApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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DesktopSettingsApp* desktop_settings_app_alloc() {
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DesktopSettingsApp* app = malloc(sizeof(DesktopSettingsApp));
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app->gui = furi_record_open(RECORD_GUI);
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app->dialogs = furi_record_open(RECORD_DIALOGS);
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, desktop_settings_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, desktop_settings_back_event_callback);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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app->popup = popup_alloc();
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app->submenu = submenu_alloc();
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app->variable_item_list = variable_item_list_alloc();
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app->pin_input_view = desktop_view_pin_input_alloc();
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app->pin_setup_howto_view = desktop_settings_view_pin_setup_howto_alloc();
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app->pin_setup_howto2_view = desktop_settings_view_pin_setup_howto2_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
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view_dispatcher_add_view(
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app->view_dispatcher,
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DesktopSettingsAppViewVarItemList,
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variable_item_list_get_view(app->variable_item_list));
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view_dispatcher_add_view(
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app->view_dispatcher, DesktopSettingsAppViewIdPopup, popup_get_view(app->popup));
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view_dispatcher_add_view(
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app->view_dispatcher,
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DesktopSettingsAppViewIdPinInput,
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desktop_view_pin_input_get_view(app->pin_input_view));
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view_dispatcher_add_view(
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app->view_dispatcher,
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DesktopSettingsAppViewIdPinSetupHowto,
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desktop_settings_view_pin_setup_howto_get_view(app->pin_setup_howto_view));
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view_dispatcher_add_view(
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app->view_dispatcher,
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DesktopSettingsAppViewIdPinSetupHowto2,
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desktop_settings_view_pin_setup_howto2_get_view(app->pin_setup_howto2_view));
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return app;
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}
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void desktop_settings_app_free(DesktopSettingsApp* app) {
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furi_assert(app);
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// Variable item list
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPopup);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinInput);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto);
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view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewIdPinSetupHowto2);
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variable_item_list_free(app->variable_item_list);
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submenu_free(app->submenu);
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popup_free(app->popup);
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desktop_view_pin_input_free(app->pin_input_view);
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desktop_settings_view_pin_setup_howto_free(app->pin_setup_howto_view);
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desktop_settings_view_pin_setup_howto2_free(app->pin_setup_howto2_view);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Records
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furi_record_close(RECORD_DIALOGS);
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furi_record_close(RECORD_GUI);
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free(app);
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}
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extern int32_t desktop_settings_app(void* p) {
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DesktopSettingsApp* app = desktop_settings_app_alloc();
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DESKTOP_SETTINGS_LOAD(&app->settings);
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if(p && (strcmp(p, DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG) == 0)) {
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinSetupHowto);
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} else {
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scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
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}
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view_dispatcher_run(app->view_dispatcher);
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desktop_settings_app_free(app);
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return 0;
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}
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