unleashed-firmware/applications/subghz/scenes/subghz_scene_frequency_analyzer.c
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

26 lines
937 B
C

#include "../subghz_i.h"
#include "../views/subghz_frequency_analyzer.h"
#include <dolphin/dolphin.h>
void subghz_scene_frequency_analyzer_callback(SubghzCustomEvent event, void* context) {
furi_assert(context);
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, event);
}
void subghz_scene_frequency_analyzer_on_enter(void* context) {
SubGhz* subghz = context;
DOLPHIN_DEED(DolphinDeedSubGhzFrequencyAnalyzer);
subghz_frequency_analyzer_set_callback(
subghz->subghz_frequency_analyzer, subghz_scene_frequency_analyzer_callback, subghz);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewFrequencyAnalyzer);
}
bool subghz_scene_frequency_analyzer_on_event(void* context, SceneManagerEvent event) {
//SubGhz* subghz = context;
return false;
}
void subghz_scene_frequency_analyzer_on_exit(void* context) {
// SubGhz* subghz = context;
}