unleashed-firmware/applications/ibutton/ibutton-app.h
SG ad421a81bc
[FL-1191][FL-1524] Filesystem rework (#568)
* FS-Api: removed datetime manipulation functions and most of the file flags
* Filesystem: common proxy api
* Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance.
* Storage: sd mount and sd file open
* Storage: sd file close
* Storage: temporary test app
* Storage: free filedata on close
* Storage: sd file read and write
* Storage: added internal storage (LittleFS)
* Storage: renamed internal commands
* Storage: seek, tell, truncate, size, sync, eof
* Storage: error descriptions
* Storage: directory management api (open, close, read, rewind)
* Storage: common management api (stat, fs_stat, remove, rename, mkdir)
* Dolphin app and Notifications app now use raw storage.
* Storage: storage statuses renamed. Implemented sd card icon.
* Storage: added raw sd-card api.
* Storage settings: work started
* Assets: use new icons approach
* Storage settings: working storage settings
* Storage: completely redesigned api, no longer sticking out FS_Api
* Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file
* Storage: cli info and format commands
* Storage-cli: file list
* Storage: a simpler and more reliable api
* FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service.
* Storage-cli: accommodate to the new cli api.
* Storage: filesystem api is separated into internal and common api.
* Cli: added the ability to print the list of free heap blocks
* Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags.
* Storage settings: added the ability to benchmark the SD card.
* Gui module file select: uses new storage api
* Apps: removed deprecated sd_card_test application
* Args lib: support for enquoted arguments
* Dialogs: a new gui app for simple non-asynchronous apps
* Dialogs: view holder for easy single view work
* File worker: use new storage api
* IButton and lfrrfid apps: save keys to any storage
* Apps: fix ibutton and lfrfid stack, remove sd_card_test.
* SD filesystem: app removed
* File worker: fixed api pointer type
* Subghz: loading assets using the new storage api
* NFC: use the new storage api
* Dialogs: the better api for the message element
* Archive: use new storage api
* Irda: changed assest path, changed app path
* FileWorker: removed unused file_buf_cnt
* Storage: copying and renaming files now works between storages
* Storage cli: read, copy, remove, rename commands
* Archive: removed commented code
* Storage cli: write command
* Applications: add SRV_STORAGE and SRV_DIALOGS
* Internal-storage: removed
* Storage: improved api
* Storage app: changed api pointer from StorageApp to Storage
* Storage: better file_id handling
* Storage: more consistent errors
* Loader: support for NULL icons
* Storage: do nothing with the lfs file or directory if it is not open
* Storage: fix typo
* Storage: minor float usage cleanup, rename some symbols.
* Storage: compact doxygen comments.

Co-authored-by: あく <alleteam@gmail.com>
2021-07-23 15:20:19 +03:00

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4.3 KiB
C++

#pragma once
#include <map>
#include <list>
#include "ibutton-view-manager.h"
#include "scene/ibutton-scene-generic.h"
#include "scene/ibutton-scene-start.h"
#include "scene/ibutton-scene-read.h"
#include "scene/ibutton-scene-read-crc-error.h"
#include "scene/ibutton-scene-read-not-key-error.h"
#include "scene/ibutton-scene-read-success.h"
#include "scene/ibutton-scene-readed-key-menu.h"
#include "scene/ibutton-scene-write.h"
#include "scene/ibutton-scene-write-success.h"
#include "scene/ibutton-scene-saved-key-menu.h"
#include "scene/ibutton-scene-delete-confirm.h"
#include "scene/ibutton-scene-delete-success.h"
#include "scene/ibutton-scene-emulate.h"
#include "scene/ibutton-scene-save-name.h"
#include "scene/ibutton-scene-save-success.h"
#include "scene/ibutton-scene-info.h"
#include "scene/ibutton-scene-select-key.h"
#include "scene/ibutton-scene-add-type.h"
#include "scene/ibutton-scene-add-value.h"
#include "helpers/key-worker.h"
#include "one_wire_master.h"
#include "maxim_crc.h"
#include "ibutton-key.h"
#include <notification/notification-messages.h>
#include <record-controller.hpp>
class iButtonApp {
public:
void run(void* args);
iButtonApp();
~iButtonApp();
enum class Scene : uint8_t {
SceneExit,
SceneStart,
SceneRead,
SceneReadNotKeyError,
SceneReadCRCError,
SceneReadSuccess,
SceneReadedKeyMenu,
SceneWrite,
SceneWriteSuccess,
SceneEmulate,
SceneSavedKeyMenu,
SceneDeleteConfirm,
SceneDeleteSuccess,
SceneSaveName,
SceneSaveSuccess,
SceneInfo,
SceneSelectKey,
SceneAddType,
SceneAddValue,
};
iButtonAppViewManager* get_view_manager();
void switch_to_next_scene(Scene index);
void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
bool switch_to_previous_scene(uint8_t count = 1);
Scene get_previous_scene();
const GpioPin* get_ibutton_pin();
KeyWorker* get_key_worker();
iButtonKey* get_key();
void notify_green_blink();
void notify_yellow_blink();
void notify_red_blink();
void notify_error();
void notify_success();
void notify_green_on();
void notify_green_off();
void notify_red_on();
void notify_red_off();
void set_text_store(const char* text...);
char* get_text_store();
uint8_t get_text_store_size();
char* get_file_name();
uint8_t get_file_name_size();
void generate_random_name(char* name, uint8_t max_name_size);
bool save_key(const char* key_name);
bool load_key();
bool load_key(const char* key_name);
bool delete_key();
private:
std::list<Scene> previous_scenes_list = {Scene::SceneExit};
Scene current_scene = Scene::SceneStart;
iButtonAppViewManager view;
std::map<Scene, iButtonScene*> scenes = {
{Scene::SceneStart, new iButtonSceneStart()},
{Scene::SceneRead, new iButtonSceneRead()},
{Scene::SceneReadCRCError, new iButtonSceneReadCRCError()},
{Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()},
{Scene::SceneReadSuccess, new iButtonSceneReadSuccess()},
{Scene::SceneReadedKeyMenu, new iButtonSceneReadedKeyMenu()},
{Scene::SceneWrite, new iButtonSceneWrite()},
{Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()},
{Scene::SceneEmulate, new iButtonSceneEmulate()},
{Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()},
{Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()},
{Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()},
{Scene::SceneSaveName, new iButtonSceneSaveName()},
{Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
{Scene::SceneInfo, new iButtonSceneInfo()},
{Scene::SceneSelectKey, new iButtonSceneSelectKey()},
{Scene::SceneAddType, new iButtonSceneAddType()},
{Scene::SceneAddValue, new iButtonSceneAddValue()},
};
KeyWorker* key_worker;
iButtonKey key;
RecordController<NotificationApp> notification;
static const uint8_t file_name_size = 100;
char file_name[file_name_size];
static const uint8_t text_store_size = 128;
char text_store[text_store_size + 1];
static const char* app_folder;
static const char* app_extension;
bool load_key_data(string_t key_path);
void make_app_folder();
};