unleashed-firmware/applications/ibutton/ibutton-app.cpp
SG ad421a81bc
[FL-1191][FL-1524] Filesystem rework (#568)
* FS-Api: removed datetime manipulation functions and most of the file flags
* Filesystem: common proxy api
* Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance.
* Storage: sd mount and sd file open
* Storage: sd file close
* Storage: temporary test app
* Storage: free filedata on close
* Storage: sd file read and write
* Storage: added internal storage (LittleFS)
* Storage: renamed internal commands
* Storage: seek, tell, truncate, size, sync, eof
* Storage: error descriptions
* Storage: directory management api (open, close, read, rewind)
* Storage: common management api (stat, fs_stat, remove, rename, mkdir)
* Dolphin app and Notifications app now use raw storage.
* Storage: storage statuses renamed. Implemented sd card icon.
* Storage: added raw sd-card api.
* Storage settings: work started
* Assets: use new icons approach
* Storage settings: working storage settings
* Storage: completely redesigned api, no longer sticking out FS_Api
* Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file
* Storage: cli info and format commands
* Storage-cli: file list
* Storage: a simpler and more reliable api
* FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service.
* Storage-cli: accommodate to the new cli api.
* Storage: filesystem api is separated into internal and common api.
* Cli: added the ability to print the list of free heap blocks
* Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags.
* Storage settings: added the ability to benchmark the SD card.
* Gui module file select: uses new storage api
* Apps: removed deprecated sd_card_test application
* Args lib: support for enquoted arguments
* Dialogs: a new gui app for simple non-asynchronous apps
* Dialogs: view holder for easy single view work
* File worker: use new storage api
* IButton and lfrrfid apps: save keys to any storage
* Apps: fix ibutton and lfrfid stack, remove sd_card_test.
* SD filesystem: app removed
* File worker: fixed api pointer type
* Subghz: loading assets using the new storage api
* NFC: use the new storage api
* Dialogs: the better api for the message element
* Archive: use new storage api
* Irda: changed assest path, changed app path
* FileWorker: removed unused file_buf_cnt
* Storage: copying and renaming files now works between storages
* Storage cli: read, copy, remove, rename commands
* Archive: removed commented code
* Storage cli: write command
* Applications: add SRV_STORAGE and SRV_DIALOGS
* Internal-storage: removed
* Storage: improved api
* Storage app: changed api pointer from StorageApp to Storage
* Storage: better file_id handling
* Storage: more consistent errors
* Loader: support for NULL icons
* Storage: do nothing with the lfs file or directory if it is not open
* Storage: fix typo
* Storage: minor float usage cleanup, rename some symbols.
* Storage: compact doxygen comments.

Co-authored-by: あく <alleteam@gmail.com>
2021-07-23 15:20:19 +03:00

378 lines
No EOL
9.3 KiB
C++

#include "ibutton-app.h"
#include <stdarg.h>
#include <callback-connector.h>
#include <m-string.h>
#include <file-worker-cpp.h>
#include <path.h>
const char* iButtonApp::app_folder = "/any/ibutton";
const char* iButtonApp::app_extension = ".ibtn";
void iButtonApp::run(void* args) {
iButtonEvent event;
bool consumed;
bool exit = false;
make_app_folder();
if(args && load_key((const char*)args)) {
current_scene = Scene::SceneEmulate;
}
scenes[current_scene]->on_enter(this);
while(!exit) {
view.receive_event(&event);
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == iButtonEvent::Type::EventTypeBack) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
}
iButtonApp::iButtonApp()
: notification{"notification"} {
api_hal_power_insomnia_enter();
key_worker = new KeyWorker(&ibutton_gpio);
// we need random
srand(DWT->CYCCNT);
}
iButtonApp::~iButtonApp() {
for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
delete it->second;
scenes.erase(it);
}
delete key_worker;
api_hal_power_insomnia_exit();
}
iButtonAppViewManager* iButtonApp::get_view_manager() {
return &view;
}
void iButtonApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
if(next_scene != Scene::SceneExit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
}
}
void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
Scene previous_scene = Scene::SceneStart;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
for(Scene element : scenes_list) {
if(previous_scene == element || previous_scene == Scene::SceneStart) {
scene_found = true;
break;
}
}
}
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
}
bool iButtonApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::SceneStart;
for(uint8_t i = 0; i < count; i++) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::SceneExit) break;
}
if(previous_scene == Scene::SceneExit) {
return true;
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
return false;
}
}
iButtonApp::Scene iButtonApp::get_previous_scene() {
Scene scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
return scene;
}
const GpioPin* iButtonApp::get_ibutton_pin() {
// TODO open record
return &ibutton_gpio;
}
KeyWorker* iButtonApp::get_key_worker() {
return key_worker;
}
iButtonKey* iButtonApp::get_key() {
return &key;
}
char* iButtonApp::get_file_name() {
return file_name;
}
uint8_t iButtonApp::get_file_name_size() {
return file_name_size;
}
void iButtonApp::notify_green_blink() {
notification_message(notification, &sequence_blink_green_10);
}
void iButtonApp::notify_yellow_blink() {
notification_message(notification, &sequence_blink_yellow_10);
}
void iButtonApp::notify_red_blink() {
notification_message(notification, &sequence_blink_red_10);
}
void iButtonApp::notify_error() {
notification_message(notification, &sequence_error);
}
void iButtonApp::notify_success() {
notification_message(notification, &sequence_success);
}
void iButtonApp::notify_green_on() {
notification_message_block(notification, &sequence_set_green_255);
}
void iButtonApp::notify_green_off() {
notification_message(notification, &sequence_reset_green);
}
void iButtonApp::notify_red_on() {
notification_message_block(notification, &sequence_set_red_255);
}
void iButtonApp::notify_red_off() {
notification_message(notification, &sequence_reset_red);
}
void iButtonApp::set_text_store(const char* text...) {
va_list args;
va_start(args, text);
vsnprintf(text_store, text_store_size, text, args);
va_end(args);
}
char* iButtonApp::get_text_store() {
return text_store;
}
uint8_t iButtonApp::get_text_store_size() {
return text_store_size;
}
void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
const uint8_t prefix_size = 9;
const char* prefix[prefix_size] = {
"ancient",
"hollow",
"strange",
"disappeared",
"unknown",
"unthinkable",
"unnamable",
"nameless",
"my",
};
const uint8_t suffix_size = 8;
const char* suffix[suffix_size] = {
"door",
"entrance",
"doorway",
"entry",
"portal",
"entree",
"opening",
"crack",
};
sniprintf(
name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
// to upper
name[0] = name[0] - 0x20;
}
// file managment
bool iButtonApp::save_key(const char* key_name) {
// Create ibutton directory if necessary
make_app_folder();
FileWorkerCpp file_worker;
string_t key_file_name;
bool result = false;
// First remove key if it was saved
string_init_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
if(!file_worker.remove(string_get_cstr(key_file_name))) {
string_clear(key_file_name);
return false;
};
// Save the key
get_key()->set_name(key_name);
string_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
bool res = file_worker.open(string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
string_clear(key_file_name);
if(res) {
// type header
const char* key_type = "E ";
switch(get_key()->get_key_type()) {
case iButtonKeyType::KeyCyfral:
key_type = "C ";
break;
case iButtonKeyType::KeyDallas:
key_type = "D ";
break;
case iButtonKeyType::KeyMetakom:
key_type = "M ";
break;
}
if(!file_worker.write(key_type, 2)) {
file_worker.close();
return false;
}
if(!file_worker.write_hex(get_key()->get_data(), get_key()->get_type_data_size())) {
file_worker.close();
return false;
}
result = true;
}
file_worker.close();
return result;
}
bool iButtonApp::load_key_data(string_t key_path) {
FileWorkerCpp file_worker;
// Open key file
if(!file_worker.open(string_get_cstr(key_path), FSAM_READ, FSOM_OPEN_EXISTING)) {
file_worker.close();
return false;
}
const uint8_t byte_text_size = 4;
char byte_text[byte_text_size] = {0, 0, 0, 0};
// Load type header
if(!file_worker.read(byte_text, 2)) {
file_worker.close();
return false;
}
iButtonKeyType key_type = iButtonKeyType::KeyCyfral;
if(strcmp(byte_text, "C ") == 0) {
key_type = iButtonKeyType::KeyCyfral;
} else if(strcmp(byte_text, "M ") == 0) {
key_type = iButtonKeyType::KeyMetakom;
} else if(strcmp(byte_text, "D ") == 0) {
key_type = iButtonKeyType::KeyDallas;
} else {
file_worker.show_error("Cannot parse\nkey file");
file_worker.close();
return false;
}
iButtonKeyType old_type = get_key()->get_key_type();
get_key()->set_type(key_type);
uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
if(!file_worker.read_hex(key_data, get_key()->get_type_data_size())) {
get_key()->set_type(old_type);
file_worker.close();
return false;
}
file_worker.close();
get_key()->set_data(key_data, IBUTTON_KEY_DATA_SIZE);
return true;
}
bool iButtonApp::load_key(const char* key_name) {
bool result = false;
string_t key_path;
string_init_set_str(key_path, key_name);
result = load_key_data(key_path);
if(result) {
path_extract_filename_no_ext(key_name, key_path);
get_key()->set_name(string_get_cstr(key_path));
}
string_clear(key_path);
return result;
}
bool iButtonApp::load_key() {
bool result = false;
FileWorkerCpp file_worker;
// Input events and views are managed by file_select
bool res = file_worker.file_select(
app_folder, app_extension, get_file_name(), get_file_name_size(), get_key()->get_name());
if(res) {
string_t key_str;
// Get key file path
string_init_printf(key_str, "%s/%s%s", app_folder, get_file_name(), app_extension);
result = load_key_data(key_str);
if(result) {
get_key()->set_name(get_file_name());
}
string_clear(key_str);
}
return result;
}
bool iButtonApp::delete_key() {
string_t file_name;
bool result = false;
FileWorkerCpp file_worker;
string_init_printf(file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
result = file_worker.remove(string_get_cstr(file_name));
string_clear(file_name);
return result;
}
void iButtonApp::make_app_folder() {
FileWorkerCpp file_worker;
file_worker.mkdir(app_folder);
}