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https://github.com/DarkFlippers/unleashed-firmware
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d92b0a82cc
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring. Starring: - @gornekich - NFC refactoring project lead, architect, senior developer - @gsurkov - architect, senior developer - @RebornedBrain - senior developer Supporting roles: - @skotopes, @DrZlo13, @hedger - general architecture advisors, code review - @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance Special thanks: @bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
148 lines
5.3 KiB
C
148 lines
5.3 KiB
C
/**
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* @file simple_array.h
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*
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* @brief This file provides a simple (non-type safe) array for elements with
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* (optional) in-place construction support.
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*
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* No append, remove or take operations are supported.
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* Instead, the user must call simple_array_init() in order to reserve the memory for n elements.
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* In case if init() is specified in the configuration, then the elements are constructed in-place.
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*
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* To clear all elements from the array, call simple_array_reset(), which will also call reset()
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* for each element in case if it was specified in the configuration. This is useful if a custom
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* destructor is required for a particular type. Calling simple_array_free() will also result in a
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* simple_array_reset() call automatically.
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*
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*/
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#pragma once
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#include <stdint.h>
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#include <stddef.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct SimpleArray SimpleArray;
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typedef void SimpleArrayData;
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typedef void SimpleArrayElement;
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typedef void (*SimpleArrayInit)(SimpleArrayElement* elem);
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typedef void (*SimpleArrayReset)(SimpleArrayElement* elem);
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typedef void (*SimpleArrayCopy)(SimpleArrayElement* elem, const SimpleArrayElement* other);
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/** Simple Array configuration structure. Defined per type. */
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typedef struct {
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SimpleArrayInit init; /**< Initialisation (in-place constructor) method. */
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SimpleArrayReset reset; /**< Reset (custom destructor) method. */
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SimpleArrayCopy copy; /**< Copy (custom copy-constructor) method. */
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const size_t type_size; /** Type size, in bytes. */
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} SimpleArrayConfig;
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/**
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* Allocate a SimpleArray instance with the given configuration.
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*
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* @param [in] config Pointer to the type-specific configuration
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* @return Pointer to the allocated SimpleArray instance
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*/
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SimpleArray* simple_array_alloc(const SimpleArrayConfig* config);
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/**
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* Free a SimpleArray instance and release its contents.
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*
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* @param [in] instance Pointer to the SimpleArray instance to be freed
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*/
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void simple_array_free(SimpleArray* instance);
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/**
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* Initialise a SimpleArray instance by allocating additional space to contain
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* the requested number of elements.
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* If init() is specified in the config, then it is called for each element,
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* otherwise the data is filled with zeroes.
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*
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* @param [in] instance Pointer to the SimpleArray instance to be init'd
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* @param [in] count Number of elements to be allocated and init'd
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*/
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void simple_array_init(SimpleArray* instance, uint32_t count);
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/**
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* Reset a SimpleArray instance and delete all of its elements.
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* If reset() is specified in the config, then it is called for each element,
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* otherwise the data is simply free()'d.
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*
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* @param [in] instance Pointer to the SimpleArray instance to be reset
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*/
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void simple_array_reset(SimpleArray* instance);
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/**
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* Copy (duplicate) another SimpleArray instance to this one.
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* If copy() is specified in the config, then it is called for each element,
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* otherwise the data is simply memcpy()'d.
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*
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* @param [in] instance Pointer to the SimpleArray instance to copy to
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* @param [in] other Pointer to the SimpleArray instance to copy from
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*/
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void simple_array_copy(SimpleArray* instance, const SimpleArray* other);
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/**
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* Check if another SimpleArray instance is equal (the same object or holds the
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* same data) to this one.
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*
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* @param [in] instance Pointer to the SimpleArray instance to be compared
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* @param [in] other Pointer to the SimpleArray instance to be compared
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* @return True if instances are considered equal, false otherwise
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*/
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bool simple_array_is_equal(const SimpleArray* instance, const SimpleArray* other);
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/**
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* Get the count of elements currently contained in a SimpleArray instance.
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*
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* @param [in] instance Pointer to the SimpleArray instance to query the count from
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* @return Count of elements contained in the instance
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*/
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uint32_t simple_array_get_count(const SimpleArray* instance);
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/**
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* Get a pointer to an element contained in a SimpleArray instance.
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*
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* @param [in] instance Pointer to the SimpleArray instance to get an element from
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* @param [in] index Index of the element in question. MUST be less than total element count
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* @return Pointer to the element specified by index
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*/
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SimpleArrayElement* simple_array_get(SimpleArray* instance, uint32_t index);
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/**
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* Get a const pointer to an element contained in a SimpleArray instance.
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*
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* @param [in] instance Pointer to the SimpleArray instance to get an element from
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* @param [in] index Index of the element in question. MUST be less than total element count
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* @return Const pointer to the element specified by index
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*/
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const SimpleArrayElement* simple_array_cget(const SimpleArray* instance, uint32_t index);
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/**
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* Get a pointer to the internal data of a SimpleArray instance.
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*
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* @param [in] instance Pointer to the SimpleArray instance to get the data of
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* @return Pointer to the instance's internal data
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*/
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SimpleArrayData* simple_array_get_data(SimpleArray* instance);
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/**
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* Get a constant pointer to the internal data of a SimpleArray instance.
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*
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* @param [in] instance Pointer to the SimpleArray instance to get the data of
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* @return Constant pointer to the instance's internal data
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*/
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const SimpleArrayData* simple_array_cget_data(const SimpleArray* instance);
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// Standard preset configurations
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// Preset configuration for a byte(uint8_t) array.
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extern const SimpleArrayConfig simple_array_config_uint8_t;
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#ifdef __cplusplus
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}
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#endif
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