unleashed-firmware/applications/ibutton/scene/ibutton_scene_read.cpp
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

55 lines
1.8 KiB
C++

#include "ibutton_scene_read.h"
#include "../ibutton_app.h"
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include <dolphin/dolphin.h>
void iButtonSceneRead::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
DOLPHIN_DEED(DolphinDeedIbuttonRead);
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->get_key()->set_name("");
app->get_key_worker()->start_read();
}
bool iButtonSceneRead::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeTick) {
consumed = true;
app->notify_red_blink();
switch(app->get_key_worker()->read(app->get_key())) {
case KeyReader::Error::EMPTY:
break;
case KeyReader::Error::OK:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadSuccess);
break;
case KeyReader::Error::CRC_ERROR:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadCRCError);
break;
case KeyReader::Error::NOT_ARE_KEY:
app->switch_to_next_scene(iButtonApp::Scene::SceneReadNotKeyError);
break;
}
}
return consumed;
}
void iButtonSceneRead::on_exit(iButtonApp* app) {
app->get_key_worker()->stop_read();
Popup* popup = app->get_view_manager()->get_popup();
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
}