unleashed-firmware/applications/services/desktop/views/desktop_view_locked.c
あく aa06328516
Furi, FuriHal: remove FreeRTOS headers leaks (#3179)
* Furi: remove direct FreeRTOS timers use
* Furi: eliminate FreeRTOS headers leak. What did it cost? Everything...
* SubGhz: proper public api for protocols. Format Sources.
* Furi: slightly less redundant declarations
* Desktop: proper types in printf
* Sync API Symbols
* Furi: add timer reset and fix dolphin service, fix unit tests
* Furi: proper timer restart method naming and correct behavior in timer stopped state.

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Co-authored-by: hedger <hedger@nanode.su>
2023-11-01 11:24:11 +04:00

246 lines
9.1 KiB
C

#include <projdefs.h>
#include <stdint.h>
#include <furi.h>
#include <gui/elements.h>
#include <gui/icon.h>
#include <gui/view.h>
#include <assets_icons.h>
#include <desktop/desktop_settings.h>
#include "../desktop_i.h"
#include "desktop_view_locked.h"
#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
#define LOCKED_HINT_TIMEOUT_MS (1000)
#define UNLOCKED_HINT_TIMEOUT_MS (2000)
#define DOOR_OFFSET_START -55
#define DOOR_OFFSET_END 0
#define DOOR_L_FINAL_POS 0
#define DOOR_R_FINAL_POS 60
#define UNLOCK_CNT 3
#define UNLOCK_RST_TIMEOUT 600
struct DesktopViewLocked {
View* view;
DesktopViewLockedCallback callback;
void* context;
FuriTimer* timer;
uint8_t lock_count;
uint32_t lock_lastpress;
};
typedef enum {
DesktopViewLockedStateUnlocked,
DesktopViewLockedStateLocked,
DesktopViewLockedStateDoorsClosing,
DesktopViewLockedStateLockedHintShown,
DesktopViewLockedStateUnlockedHintShown
} DesktopViewLockedState;
typedef struct {
bool pin_locked;
int8_t door_offset;
DesktopViewLockedState view_state;
} DesktopViewLockedModel;
void desktop_view_locked_set_callback(
DesktopViewLocked* locked_view,
DesktopViewLockedCallback callback,
void* context) {
furi_assert(locked_view);
furi_assert(callback);
locked_view->callback = callback;
locked_view->context = context;
}
static void locked_view_timer_callback(void* context) {
DesktopViewLocked* locked_view = context;
locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
}
static void desktop_view_locked_doors_draw(Canvas* canvas, DesktopViewLockedModel* model) {
int8_t offset = model->door_offset;
uint8_t door_left_x = DOOR_L_FINAL_POS + offset;
uint8_t door_right_x = DOOR_R_FINAL_POS - offset;
uint8_t height = icon_get_height(&I_DoorLeft_70x55);
canvas_draw_icon(canvas, door_left_x, canvas_height(canvas) - height, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, door_right_x, canvas_height(canvas) - height, &I_DoorRight_70x55);
}
static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
bool stop = false;
if(model->door_offset < DOOR_OFFSET_END) {
model->door_offset = CLAMP(model->door_offset + 5, DOOR_OFFSET_END, DOOR_OFFSET_START);
stop = true;
}
return stop;
}
static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
const bool change_state = (model->view_state == DesktopViewLockedStateLocked) &&
!model->pin_locked;
if(change_state) {
model->view_state = DesktopViewLockedStateLockedHintShown;
}
view_commit_model(locked_view->view, change_state);
furi_timer_start(locked_view->timer, LOCKED_HINT_TIMEOUT_MS);
}
void desktop_view_locked_update(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
DesktopViewLockedState view_state = model->view_state;
if(view_state == DesktopViewLockedStateDoorsClosing &&
!desktop_view_locked_doors_move(model)) {
locked_view->callback(DesktopLockedEventDoorsClosed, locked_view->context);
model->view_state = DesktopViewLockedStateLocked;
} else if(view_state == DesktopViewLockedStateLockedHintShown) {
model->view_state = DesktopViewLockedStateLocked;
} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
model->view_state = DesktopViewLockedStateUnlocked;
}
view_commit_model(locked_view->view, true);
if(view_state != DesktopViewLockedStateDoorsClosing) {
furi_timer_stop(locked_view->timer);
}
}
static void desktop_view_locked_draw(Canvas* canvas, void* model) {
DesktopViewLockedModel* m = model;
DesktopViewLockedState view_state = m->view_state;
canvas_set_color(canvas, ColorBlack);
if(view_state == DesktopViewLockedStateDoorsClosing) {
desktop_view_locked_doors_draw(canvas, m);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
} else if(view_state == DesktopViewLockedStateLockedHintShown) {
canvas_set_font(canvas, FontSecondary);
elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
canvas_draw_icon(canvas, 80, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
canvas_draw_icon(canvas, 95, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
canvas_draw_dot(canvas, 17, 61);
} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
}
}
View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
furi_assert(locked_view);
return locked_view->view;
}
static bool desktop_view_locked_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
bool is_changed = false;
const uint32_t press_time = furi_get_tick();
DesktopViewLocked* locked_view = context;
DesktopViewLockedModel* model = view_get_model(locked_view->view);
if(model->view_state == DesktopViewLockedStateUnlockedHintShown &&
event->type == InputTypePress) {
model->view_state = DesktopViewLockedStateUnlocked;
is_changed = true;
}
const DesktopViewLockedState view_state = model->view_state;
const bool pin_locked = model->pin_locked;
view_commit_model(locked_view->view, is_changed);
if(view_state == DesktopViewLockedStateUnlocked) {
return false;
} else if(view_state == DesktopViewLockedStateLocked && pin_locked) {
locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
} else if(
view_state == DesktopViewLockedStateLocked ||
view_state == DesktopViewLockedStateLockedHintShown) {
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count = 0;
}
desktop_view_locked_update_hint_icon_timeout(locked_view);
if(event->key == InputKeyBack) {
if(event->type == InputTypeShort) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
if(locked_view->lock_count == UNLOCK_CNT) {
locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
}
}
} else {
locked_view->lock_count = 0;
}
locked_view->lock_lastpress = press_time;
}
return true;
}
DesktopViewLocked* desktop_view_locked_alloc() {
DesktopViewLocked* locked_view = malloc(sizeof(DesktopViewLocked));
locked_view->view = view_alloc();
locked_view->timer =
furi_timer_alloc(locked_view_timer_callback, FuriTimerTypePeriodic, locked_view);
view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
view_set_context(locked_view->view, locked_view);
view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
view_set_input_callback(locked_view->view, desktop_view_locked_input);
return locked_view;
}
void desktop_view_locked_free(DesktopViewLocked* locked_view) {
furi_assert(locked_view);
furi_timer_free(locked_view->timer);
view_free(locked_view->view);
free(locked_view);
}
void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
furi_assert(model->view_state == DesktopViewLockedStateLocked);
model->view_state = DesktopViewLockedStateDoorsClosing;
model->door_offset = DOOR_OFFSET_START;
view_commit_model(locked_view->view, true);
furi_timer_start(locked_view->timer, DOOR_MOVING_INTERVAL_MS);
}
void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
furi_assert(model->view_state == DesktopViewLockedStateUnlocked);
model->view_state = DesktopViewLockedStateLocked;
model->pin_locked = pin_locked;
view_commit_model(locked_view->view, true);
}
void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
locked_view->lock_count = 0;
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->view_state = DesktopViewLockedStateUnlockedHintShown;
model->pin_locked = false;
view_commit_model(locked_view->view, true);
furi_timer_start(locked_view->timer, UNLOCKED_HINT_TIMEOUT_MS);
}
bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
const DesktopViewLockedState view_state = model->view_state;
view_commit_model(locked_view->view, false);
return view_state == DesktopViewLockedStateLockedHintShown;
}