unleashed-firmware/applications/desktop/scenes/desktop_scene_main.c
Kevin Wallace 3857cd7d5f
Nfc: add basic Mifare DESFire support (#1024)
* Fix TextBox word wrap behavior
* Wrap width is 120 pixels, not 140. (140 is larger than the screen!)
* Glyph width already includes spacing; don't add 1 additional px
* When starting a new line, include wrapped glyph width in new line_width.
* Call canvas_set_font before text_box_insert_endline so that glyph
  width is calculated using correct font.
  Previous approach worked somewhat well using default TextBoxFontText but
  this version is more robust, particularly when using TextBoxFontHex.
* Add basic Mifare DESFire reading, file/app browser
* Fix build with APP_ARCHIVE=0
* Add bool type to flipper_format
* Add ability to save and load DESFire card data
* Skip over NfcSceneDeviceInfo when viewing saved DESFire info
* mf_df_clear: don't leak master key settings key versions
* When opening a DESFire card from Archive, retain UID emulation behavior
* rm unnecessary \r\n
* show Popup instead of leaving view in bad state
* Move NfcReaderRequestData out of union
  This makes it safe to emulate DESFire/EMV without clobbering card data.
* Display saved DESFire cards via NfcSceneDeviceInfo
* Display and save file metadata even when contents are missing
  This can happen when a file doesn't allow unauthenticated reads (see the
  call to mf_df_parse_read_data_response in nfc_worker.c).

Co-authored-by: Kevin Wallace <git+flipperzero@kevin.wallace.seattle.wa.us>
Co-authored-by: あく <alleteam@gmail.com>
Co-authored-by: gornekich <n.gorbadey@gmail.com>
2022-03-23 16:45:37 +03:00

194 lines
7.1 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <applications.h>
#include <assets_icons.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define TAG "DesktopSrv"
static void desktop_scene_main_app_started_callback(const void* message, void* context) {
furi_assert(context);
Desktop* desktop = context;
const LoaderEvent* event = message;
if(event->type == LoaderEventTypeApplicationStarted) {
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
} else if(event->type == LoaderEventTypeApplicationStopped) {
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
}
}
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
static void desktop_scene_main_check_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
}
static void desktop_scene_main_interact_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
}
#ifdef APP_ARCHIVE
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
furi_assert(desktop);
furi_assert(flipper_app);
furi_assert(flipper_app->app);
furi_assert(flipper_app->name);
if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
FURI_LOG_E("Desktop", "Thread is already running");
return;
}
furi_thread_set_name(desktop->scene_thread, flipper_app->name);
furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
furi_thread_start(desktop->scene_thread);
}
#endif
void desktop_scene_main_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_main_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
animation_manager_set_context(desktop->animation_manager, desktop);
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
animation_manager_set_check_callback(
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
Loader* loader = furi_record_open("loader");
desktop->app_start_stop_subscription = furi_pubsub_subscribe(
loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
furi_record_close("loader");
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
}
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopMainEventOpenMenu:
loader_show_menu();
consumed = true;
break;
case DesktopMainEventOpenLockMenu:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
consumed = true;
break;
case DesktopMainEventOpenDebug:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
consumed = true;
break;
case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
#endif
consumed = true;
break;
case DesktopMainEventOpenFavorite:
LOAD_DESKTOP_SETTINGS(&desktop->settings);
if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
Loader* loader = furi_record_open("loader");
LoaderStatus status =
loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
if(status != LoaderStatusOk) {
FURI_LOG_E(TAG, "loader_start failed: %d", status);
}
furi_record_close("loader");
} else {
FURI_LOG_E(TAG, "Can't find favorite application");
}
consumed = true;
break;
case DesktopAnimationEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
case DesktopAnimationEventInteractAnimation:
animation_manager_interact_process(desktop->animation_manager);
consumed = true;
break;
case DesktopMainEventBeforeAppStarted:
animation_manager_unload_and_stall_animation(desktop->animation_manager);
osSemaphoreRelease(desktop->unload_animation_semaphore);
consumed = true;
break;
case DesktopMainEventAfterAppFinished:
animation_manager_load_and_continue_animation(desktop->animation_manager);
consumed = true;
break;
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_main_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
/**
* We're allowed to leave this scene only when any other app & loader
* is finished, that's why we can be sure there is no task waiting
* for start/stop semaphore
*/
Loader* loader = furi_record_open("loader");
furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
furi_record_close("loader");
furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
}