unleashed-firmware/applications/desktop/scenes/desktop_scene.c
its your bedtime 1c4e6ec74d
[FL-1824] Dolphin refactoring (#701)
* refactoring p1
* refactoring p2
* cleanups
* locked screen refresh rate fix
* better locked view logic
* seperate dolphin service and desktop app
* Desktop: Favorite app acess (Left key), Settings app
* Desktop settings version, submenu header
* remove unused icon anomation + naming fix

Co-authored-by: あく <alleteam@gmail.com>
2021-09-28 12:40:39 +03:00

30 lines
1 KiB
C

#include "desktop_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const desktop_on_enter_handlers[])(void*) = {
#include "desktop_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const desktop_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "desktop_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const desktop_on_exit_handlers[])(void* context) = {
#include "desktop_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers desktop_scene_handlers = {
.on_enter_handlers = desktop_on_enter_handlers,
.on_event_handlers = desktop_on_event_handlers,
.on_exit_handlers = desktop_on_exit_handlers,
.scene_num = DesktopSceneNum,
};