mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-28 07:20:29 +00:00
274c12fc56
* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
220 lines
8.4 KiB
C
220 lines
8.4 KiB
C
#include <storage/storage.h>
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#include <assets_icons.h>
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#include <gui/view_stack.h>
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#include <furi.h>
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#include <furi_hal.h>
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#include <loader/loader.h>
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#include "animations/animation_manager.h"
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#include "desktop/scenes/desktop_scene.h"
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#include "desktop/scenes/desktop_scene_i.h"
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#include "desktop/views/desktop_view_locked.h"
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#include "desktop/views/desktop_view_pin_input.h"
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#include "desktop/views/desktop_view_pin_timeout.h"
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#include "desktop_i.h"
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#include "desktop_helpers.h"
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static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
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furi_assert(canvas);
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canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
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}
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static bool desktop_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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Desktop* desktop = (Desktop*)context;
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return scene_manager_handle_custom_event(desktop->scene_manager, event);
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}
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static bool desktop_back_event_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = (Desktop*)context;
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return scene_manager_handle_back_event(desktop->scene_manager);
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}
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static void desktop_tick_event_callback(void* context) {
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furi_assert(context);
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Desktop* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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Desktop* desktop_alloc() {
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Desktop* desktop = malloc(sizeof(Desktop));
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desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
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desktop->animation_manager = animation_manager_alloc();
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desktop->gui = furi_record_open("gui");
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desktop->scene_thread = furi_thread_alloc();
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desktop->view_dispatcher = view_dispatcher_alloc();
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desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
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view_dispatcher_enable_queue(desktop->view_dispatcher);
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view_dispatcher_attach_to_gui(
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desktop->view_dispatcher, desktop->gui, ViewDispatcherTypeDesktop);
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view_dispatcher_set_tick_event_callback(
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desktop->view_dispatcher, desktop_tick_event_callback, 500);
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view_dispatcher_set_event_callback_context(desktop->view_dispatcher, desktop);
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view_dispatcher_set_custom_event_callback(
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desktop->view_dispatcher, desktop_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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desktop->view_dispatcher, desktop_back_event_callback);
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desktop->lock_menu = desktop_lock_menu_alloc();
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desktop->debug_view = desktop_debug_alloc();
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desktop->first_start_view = desktop_first_start_alloc();
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desktop->hw_mismatch_popup = popup_alloc();
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desktop->locked_view = desktop_view_locked_alloc();
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desktop->pin_input_view = desktop_view_pin_input_alloc();
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desktop->pin_timeout_view = desktop_view_pin_timeout_alloc();
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desktop->main_view_stack = view_stack_alloc();
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desktop->main_view = desktop_main_alloc();
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View* dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
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view_stack_add_view(desktop->main_view_stack, desktop_main_get_view(desktop->main_view));
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view_stack_add_view(desktop->main_view_stack, dolphin_view);
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view_stack_add_view(
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desktop->main_view_stack, desktop_view_locked_get_view(desktop->locked_view));
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/* locked view (as animation view) attends in 2 scenes: main & locked,
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* because it has to draw "Unlocked" label on main scene */
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desktop->locked_view_stack = view_stack_alloc();
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view_stack_add_view(desktop->locked_view_stack, dolphin_view);
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view_stack_add_view(
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desktop->locked_view_stack, desktop_view_locked_get_view(desktop->locked_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdMain,
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view_stack_get_view(desktop->main_view_stack));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdLocked,
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view_stack_get_view(desktop->locked_view_stack));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdLockMenu,
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desktop_lock_menu_get_view(desktop->lock_menu));
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view_dispatcher_add_view(
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desktop->view_dispatcher, DesktopViewIdDebug, desktop_debug_get_view(desktop->debug_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdFirstStart,
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desktop_first_start_get_view(desktop->first_start_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdHwMismatch,
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popup_get_view(desktop->hw_mismatch_popup));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdPinTimeout,
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desktop_view_pin_timeout_get_view(desktop->pin_timeout_view));
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view_dispatcher_add_view(
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desktop->view_dispatcher,
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DesktopViewIdPinInput,
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desktop_view_pin_input_get_view(desktop->pin_input_view));
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// Lock icon
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desktop->lock_viewport = view_port_alloc();
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view_port_set_width(desktop->lock_viewport, icon_get_width(&I_Lock_8x8));
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view_port_draw_callback_set(desktop->lock_viewport, desktop_lock_icon_callback, desktop);
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view_port_enabled_set(desktop->lock_viewport, false);
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gui_add_view_port(desktop->gui, desktop->lock_viewport, GuiLayerStatusBarLeft);
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// Special case: autostart application is already running
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Loader* loader = furi_record_open("loader");
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if(loader_is_locked(loader) &&
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animation_manager_is_animation_loaded(desktop->animation_manager)) {
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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}
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furi_record_close("loader");
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return desktop;
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}
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void desktop_free(Desktop* desktop) {
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furi_assert(desktop);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdMain);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdLocked);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdDebug);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdFirstStart);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdHwMismatch);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinInput);
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view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewIdPinTimeout);
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view_dispatcher_free(desktop->view_dispatcher);
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scene_manager_free(desktop->scene_manager);
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animation_manager_free(desktop->animation_manager);
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view_stack_free(desktop->main_view_stack);
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desktop_main_free(desktop->main_view);
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view_stack_free(desktop->locked_view_stack);
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desktop_view_locked_free(desktop->locked_view);
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desktop_lock_menu_free(desktop->lock_menu);
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desktop_view_locked_free(desktop->locked_view);
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desktop_debug_free(desktop->debug_view);
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desktop_first_start_free(desktop->first_start_view);
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popup_free(desktop->hw_mismatch_popup);
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desktop_view_pin_timeout_free(desktop->pin_timeout_view);
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osSemaphoreDelete(desktop->unload_animation_semaphore);
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furi_record_close("gui");
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desktop->gui = NULL;
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furi_thread_free(desktop->scene_thread);
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furi_record_close("menu");
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free(desktop);
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}
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static bool desktop_is_first_start() {
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Storage* storage = furi_record_open("storage");
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bool exists = storage_common_stat(storage, "/int/first_start", NULL) == FSE_OK;
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furi_record_close("storage");
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return exists;
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}
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int32_t desktop_srv(void* p) {
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Desktop* desktop = desktop_alloc();
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bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
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if(!loaded) {
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furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
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memset(&desktop->settings, 0, sizeof(desktop->settings));
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SAVE_DESKTOP_SETTINGS(&desktop->settings);
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}
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock)) {
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if(desktop->settings.pin_code.length > 0) {
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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} else {
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furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
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}
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}
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if(desktop_is_first_start()) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneFirstStart);
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}
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if(!furi_hal_version_do_i_belong_here()) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneHwMismatch);
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}
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if(furi_hal_rtc_get_fault_data()) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneFault);
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}
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view_dispatcher_run(desktop->view_dispatcher);
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desktop_free(desktop);
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return 0;
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}
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