unleashed-firmware/applications/ibutton/scenes/ibutton_scene_save_name.c
r3df0xx cf714d3e66 Revert "Fetch upstream dev changes"
This reverts commit 6e88e33171, reversing
changes made to 580fe77fb7.
2022-05-27 17:14:43 +03:00

68 lines
2.4 KiB
C

#include "../ibutton_i.h"
#include <lib/toolbox/random_name.h>
static void ibutton_scene_save_name_text_input_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
}
void ibutton_scene_save_name_on_enter(void* context) {
iButton* ibutton = context;
TextInput* text_input = ibutton->text_input;
const char* key_name = ibutton_key_get_name_p(ibutton->key);
const bool key_name_is_empty = !strcmp(key_name, "");
if(key_name_is_empty) {
set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
} else {
ibutton_text_store_set(ibutton, "%s", key_name);
}
text_input_set_header_text(text_input, "Name the key");
text_input_set_result_callback(
text_input,
ibutton_scene_save_name_text_input_callback,
ibutton,
ibutton->text_store,
IBUTTON_KEY_NAME_SIZE,
key_name_is_empty);
ValidatorIsFile* validator_is_file =
validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, key_name);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
}
bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventTextEditResult) {
if(ibutton_save_key(ibutton, ibutton->text_store)) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
} else {
const uint32_t possible_scenes[] = {
iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
ibutton_switch_to_previous_scene_one_of(
ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
}
}
}
return consumed;
}
void ibutton_scene_save_name_on_exit(void* context) {
iButton* ibutton = context;
TextInput* text_input = ibutton->text_input;
void* validator_context = text_input_get_validator_callback_context(text_input);
text_input_set_validator(text_input, NULL, NULL);
validator_is_file_free((ValidatorIsFile*)validator_context);
text_input_reset(text_input);
}