mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 23:10:22 +00:00
056446dfed
* storage: added global #defines for /int, /ext & /any * storage: introduced PATH_EXT, PATH_INT& PATH_ANY macros * core apps: moved hardcoded config files names to separate headers; prefixed them with "."; updater: added file name migration to new naming convention on backup extraction * storage: fixed storage_merge_recursive handling of complex directory structures; storage_move_to_sd: changed data migration logic to all non-dot files & all folders * core: added macro aliases for core record names * Bumped protobuf commit pointer * storage: reserved 5 pages in /int; denying write&creation of non-dot files when running out of free space Co-authored-by: あく <alleteam@gmail.com>
79 lines
2.6 KiB
C
79 lines
2.6 KiB
C
#include "archive_i.h"
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#include "m-string.h"
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bool archive_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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ArchiveApp* archive = (ArchiveApp*)context;
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return scene_manager_handle_custom_event(archive->scene_manager, event);
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}
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bool archive_back_event_callback(void* context) {
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furi_assert(context);
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ArchiveApp* archive = (ArchiveApp*)context;
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return scene_manager_handle_back_event(archive->scene_manager);
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}
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ArchiveApp* archive_alloc() {
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ArchiveApp* archive = malloc(sizeof(ArchiveApp));
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archive->gui = furi_record_open(RECORD_GUI);
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archive->text_input = text_input_alloc();
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string_init(archive->fav_move_str);
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archive->view_dispatcher = view_dispatcher_alloc();
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archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive);
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view_dispatcher_enable_queue(archive->view_dispatcher);
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view_dispatcher_attach_to_gui(
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archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen);
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view_dispatcher_set_event_callback_context(archive->view_dispatcher, archive);
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view_dispatcher_set_custom_event_callback(
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archive->view_dispatcher, archive_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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archive->view_dispatcher, archive_back_event_callback);
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archive->browser = browser_alloc();
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view_dispatcher_add_view(
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archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser));
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view_dispatcher_add_view(
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archive->view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input));
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archive->widget = widget_alloc();
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view_dispatcher_add_view(
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archive->view_dispatcher, ArchiveViewWidget, widget_get_view(archive->widget));
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return archive;
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}
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void archive_free(ArchiveApp* archive) {
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furi_assert(archive);
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view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewBrowser);
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view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewTextInput);
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view_dispatcher_remove_view(archive->view_dispatcher, ArchiveViewWidget);
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widget_free(archive->widget);
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view_dispatcher_free(archive->view_dispatcher);
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scene_manager_free(archive->scene_manager);
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browser_free(archive->browser);
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string_clear(archive->fav_move_str);
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text_input_free(archive->text_input);
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furi_record_close(RECORD_GUI);
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archive->gui = NULL;
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free(archive);
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}
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int32_t archive_app(void* p) {
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UNUSED(p);
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ArchiveApp* archive = archive_alloc();
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scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
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view_dispatcher_run(archive->view_dispatcher);
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archive_free(archive);
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return 0;
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}
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