mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-23 19:23:09 +00:00
52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
#include "../ibutton_i.h"
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#include <dolphin/dolphin.h>
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static void ibutton_scene_save_success_popup_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
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}
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void ibutton_scene_save_success_on_enter(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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DOLPHIN_DEED(DolphinDeedIbuttonSave);
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
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popup_set_callback(popup, ibutton_scene_save_success_popup_callback);
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popup_set_context(popup, ibutton);
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popup_set_timeout(popup, 1500);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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}
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bool ibutton_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventBack) {
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const uint32_t possible_scenes[] = {
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iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
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scene_manager_search_and_switch_to_previous_scene_one_of(
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ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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}
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}
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return consumed;
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}
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void ibutton_scene_save_success_on_exit(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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popup_disable_timeout(popup);
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popup_set_context(popup, NULL);
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popup_set_callback(popup, NULL);
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}
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