mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 23:10:22 +00:00
fa87216a1e
* Untangle NFC_APP_FOLDER from nfc_device * Make the folder an internal part of the nfc device struct * Move the NFC folder definition to the nfc allocator * Move the NFC folder definition to the allocator in the nfc magic FAP * Replace furi_string_printf with furi_string_set for folder allocation and handle the cases when folder has no slashes * Build and allocation fixes Co-authored-by: あく <alleteam@gmail.com>
79 lines
1.8 KiB
C
79 lines
1.8 KiB
C
#pragma once
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#include "nfc_magic.h"
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#include "nfc_magic_worker.h"
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#include "lib/magic/magic.h"
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <notification/notification_messages.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/loading.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/widget.h>
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#include <input/input.h>
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#include "scenes/nfc_magic_scene.h"
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#include <storage/storage.h>
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#include <lib/toolbox/path.h>
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#include <lib/nfc/nfc_device.h>
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#include "nfc_magic_icons.h"
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#define NFC_APP_FOLDER ANY_PATH("nfc")
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enum NfcMagicCustomEvent {
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// Reserve first 100 events for button types and indexes, starting from 0
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NfcMagicCustomEventReserved = 100,
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NfcMagicCustomEventViewExit,
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NfcMagicCustomEventWorkerExit,
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NfcMagicCustomEventByteInputDone,
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NfcMagicCustomEventTextInputDone,
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};
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struct NfcMagic {
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NfcMagicWorker* worker;
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ViewDispatcher* view_dispatcher;
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Gui* gui;
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NotificationApp* notifications;
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SceneManager* scene_manager;
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// NfcMagicDevice* dev;
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NfcDevice* nfc_dev;
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FuriString* text_box_store;
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// Common Views
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Submenu* submenu;
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Popup* popup;
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Loading* loading;
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TextInput* text_input;
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Widget* widget;
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};
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typedef enum {
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NfcMagicViewMenu,
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NfcMagicViewPopup,
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NfcMagicViewLoading,
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NfcMagicViewTextInput,
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NfcMagicViewWidget,
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} NfcMagicView;
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NfcMagic* nfc_magic_alloc();
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void nfc_magic_text_store_set(NfcMagic* nfc_magic, const char* text, ...);
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void nfc_magic_text_store_clear(NfcMagic* nfc_magic);
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void nfc_magic_blink_start(NfcMagic* nfc_magic);
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void nfc_magic_blink_stop(NfcMagic* nfc_magic);
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void nfc_magic_show_loading_popup(void* context, bool show);
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