mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 09:43:23 +00:00
bdba15b366
* iButton: getting started on the worker concept * Hal delay: added global instructions_per_us variable * iButton: one wire slave * iButton: ibutton key setter * iButton: one wire host, use ibutton_hal * iButton\RFID: common pulse decoder concept * iButton: cyfral decoder * iButton: worker thread concept * iButton: metakom decoder * iButton: write key through worker * iButton: worker mode holder * iButton: worker improvements * iButton: Cyfral encoder * iButton: Metakom encoder * lib: pulse protocol helpers * iButton: Metakom decoder * iButton: Cyfral decoder * iButton worker: separate modes * iButton: libs documentation * HAL: iButton gpio modes * iButton worker: rename modes file * iButton worker, hal: move to LL * iButton CLI: worker for reading and emulation commands * iButton HAL: correct init and emulation sequence * iButton cli: moved to plain C * iButton: move to worker, small step to plain C * Libs, one wire: move to plain C * Libs: added forgotten files to compilation * iButton writer: get rid of manual disable/enable irq
87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
#include "ibutton_scene_read_success.h"
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#include "../ibutton_app.h"
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#include <dolphin/dolphin.h>
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static void dialog_ex_callback(DialogExResult result, void* context) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeDialogResult;
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event.payload.dialog_result = result;
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app->get_view_manager()->send_event(&event);
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}
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void iButtonSceneReadSuccess::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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DialogEx* dialog_ex = view_manager->get_dialog_ex();
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iButtonKey* key = app->get_key();
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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app->set_text_store(
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"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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break;
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case iButtonKeyCyfral:
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app->set_text_store("Cyfral\n%02X %02X", key_data[0], key_data[1]);
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break;
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case iButtonKeyMetakom:
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app->set_text_store(
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"Metakom\n%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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break;
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}
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dialog_ex_set_text(dialog_ex, app->get_text_store(), 95, 30, AlignCenter, AlignCenter);
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dialog_ex_set_left_button_text(dialog_ex, "Retry");
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dialog_ex_set_right_button_text(dialog_ex, "More");
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dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinExcited_64x63);
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dialog_ex_set_result_callback(dialog_ex, dialog_ex_callback);
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dialog_ex_set_context(dialog_ex, app);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewDialogEx);
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app->notify_success();
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app->notify_green_on();
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}
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bool iButtonSceneReadSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeDialogResult) {
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if(event->payload.dialog_result == DialogExResultRight) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneReadedKeyMenu);
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} else {
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app->switch_to_previous_scene();
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}
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneReadSuccess::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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DialogEx* dialog_ex = view_manager->get_dialog_ex();
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app->set_text_store("");
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dialog_ex_set_text(dialog_ex, NULL, 0, 0, AlignCenter, AlignTop);
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dialog_ex_set_left_button_text(dialog_ex, NULL);
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dialog_ex_set_right_button_text(dialog_ex, NULL);
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dialog_ex_set_result_callback(dialog_ex, NULL);
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dialog_ex_set_context(dialog_ex, NULL);
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dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
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app->notify_green_off();
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}
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