mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 19:53:08 +00:00
516 lines
19 KiB
C
516 lines
19 KiB
C
#include <furi.h>
|
|
#include <furi_hal.h>
|
|
#include <gui/gui.h>
|
|
#include <input/input.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <notification/notification_messages.h>
|
|
#include <dialogs/dialogs.h>
|
|
#include <m-string.h>
|
|
|
|
#include <dolphin/dolphin.h>
|
|
|
|
#include "assets.h"
|
|
|
|
#define PLAYFIELD_WIDTH 16
|
|
#define PLAYFIELD_HEIGHT 7
|
|
#define TILE_WIDTH 8
|
|
#define TILE_HEIGHT 8
|
|
|
|
#define MINECOUNT 20
|
|
|
|
typedef enum {
|
|
EventTypeTick,
|
|
EventTypeKey,
|
|
} EventType;
|
|
|
|
typedef struct {
|
|
EventType type;
|
|
InputEvent input;
|
|
} PluginEvent;
|
|
|
|
typedef enum {
|
|
TileType0, // this HAS to be in order, for hint assignment to be ez pz
|
|
TileType1,
|
|
TileType2,
|
|
TileType3,
|
|
TileType4,
|
|
TileType5,
|
|
TileType6,
|
|
TileType7,
|
|
TileType8,
|
|
TileTypeUncleared,
|
|
TileTypeFlag,
|
|
TileTypeMine
|
|
} TileType;
|
|
|
|
typedef enum { FieldEmpty, FieldMine } Field;
|
|
|
|
typedef struct {
|
|
FuriMutex* mutex;
|
|
DialogsApp* dialogs;
|
|
NotificationApp* notifications;
|
|
Field minefield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
|
|
TileType playfield[PLAYFIELD_WIDTH][PLAYFIELD_HEIGHT];
|
|
int cursor_x;
|
|
int cursor_y;
|
|
int mines_left;
|
|
int fields_cleared;
|
|
int flags_set;
|
|
bool game_started;
|
|
uint32_t game_started_tick;
|
|
} Minesweeper;
|
|
|
|
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
PluginEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
|
}
|
|
|
|
static void render_callback(Canvas* const canvas, void* ctx) {
|
|
furi_assert(ctx);
|
|
const Minesweeper* minesweeper_state = ctx;
|
|
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
|
|
FuriString* mineStr;
|
|
FuriString* timeStr;
|
|
mineStr = furi_string_alloc();
|
|
timeStr = furi_string_alloc();
|
|
|
|
furi_string_printf(mineStr, "Mines: %d", MINECOUNT - minesweeper_state->flags_set);
|
|
canvas_set_font(canvas, FontSecondary);
|
|
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, furi_string_get_cstr(mineStr));
|
|
|
|
int seconds = 0;
|
|
int minutes = 0;
|
|
if(minesweeper_state->game_started) {
|
|
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
|
|
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
|
|
minutes = (int)seconds / 60;
|
|
seconds = seconds % 60;
|
|
}
|
|
furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
|
|
canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
|
|
|
|
uint8_t* tile_to_draw;
|
|
|
|
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
|
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
|
|
canvas_invert_color(canvas);
|
|
}
|
|
switch(minesweeper_state->playfield[x][y]) {
|
|
case TileType0:
|
|
tile_to_draw = tile_0_bits;
|
|
break;
|
|
case TileType1:
|
|
tile_to_draw = tile_1_bits;
|
|
break;
|
|
case TileType2:
|
|
tile_to_draw = tile_2_bits;
|
|
break;
|
|
case TileType3:
|
|
tile_to_draw = tile_3_bits;
|
|
break;
|
|
case TileType4:
|
|
tile_to_draw = tile_4_bits;
|
|
break;
|
|
case TileType5:
|
|
tile_to_draw = tile_5_bits;
|
|
break;
|
|
case TileType6:
|
|
tile_to_draw = tile_6_bits;
|
|
break;
|
|
case TileType7:
|
|
tile_to_draw = tile_7_bits;
|
|
break;
|
|
case TileType8:
|
|
tile_to_draw = tile_8_bits;
|
|
break;
|
|
case TileTypeFlag:
|
|
tile_to_draw = tile_flag_bits;
|
|
break;
|
|
case TileTypeUncleared:
|
|
tile_to_draw = tile_uncleared_bits;
|
|
break;
|
|
case TileTypeMine:
|
|
tile_to_draw = tile_mine_bits;
|
|
break;
|
|
default:
|
|
// this should never happen
|
|
tile_to_draw = tile_mine_bits;
|
|
break;
|
|
}
|
|
canvas_draw_xbm(
|
|
canvas,
|
|
x * TILE_HEIGHT, // x
|
|
8 + (y * TILE_WIDTH), // y
|
|
TILE_WIDTH,
|
|
TILE_HEIGHT,
|
|
tile_to_draw);
|
|
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
|
|
canvas_invert_color(canvas);
|
|
}
|
|
}
|
|
}
|
|
|
|
furi_string_free(mineStr);
|
|
furi_string_free(timeStr);
|
|
furi_mutex_release(minesweeper_state->mutex);
|
|
}
|
|
|
|
static void setup_playfield(Minesweeper* minesweeper_state) {
|
|
int mines_left = MINECOUNT;
|
|
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
|
minesweeper_state->minefield[x][y] = FieldEmpty;
|
|
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
|
}
|
|
}
|
|
while(mines_left > 0) {
|
|
int rand_x = rand() % PLAYFIELD_WIDTH;
|
|
int rand_y = rand() % PLAYFIELD_HEIGHT;
|
|
// make sure first guess isn't a mine
|
|
if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
|
|
(minesweeper_state->cursor_x != rand_x || minesweeper_state->cursor_y != rand_y)) {
|
|
minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
|
|
mines_left--;
|
|
}
|
|
}
|
|
minesweeper_state->mines_left = MINECOUNT;
|
|
minesweeper_state->fields_cleared = 0;
|
|
minesweeper_state->flags_set = 0;
|
|
minesweeper_state->game_started_tick = furi_get_tick();
|
|
minesweeper_state->game_started = false;
|
|
}
|
|
|
|
static void place_flag(Minesweeper* minesweeper_state) {
|
|
if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
|
|
TileTypeUncleared) {
|
|
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
|
|
TileTypeFlag;
|
|
minesweeper_state->flags_set++;
|
|
} else if(
|
|
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] ==
|
|
TileTypeFlag) {
|
|
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
|
|
TileTypeUncleared;
|
|
minesweeper_state->flags_set--;
|
|
}
|
|
}
|
|
|
|
static bool game_lost(Minesweeper* minesweeper_state) {
|
|
// returns true if the player wants to restart, otherwise false
|
|
DialogMessage* message = dialog_message_alloc();
|
|
|
|
dialog_message_set_header(message, "Game Over", 64, 3, AlignCenter, AlignTop);
|
|
dialog_message_set_text(message, "You hit a mine!", 64, 32, AlignCenter, AlignCenter);
|
|
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
|
|
|
// Set cursor to initial position
|
|
minesweeper_state->cursor_x = 0;
|
|
minesweeper_state->cursor_y = 0;
|
|
|
|
notification_message(minesweeper_state->notifications, &sequence_single_vibro);
|
|
|
|
DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
|
|
dialog_message_free(message);
|
|
|
|
return choice == DialogMessageButtonCenter;
|
|
}
|
|
|
|
static bool game_won(Minesweeper* minesweeper_state) {
|
|
FuriString* tempStr;
|
|
tempStr = furi_string_alloc();
|
|
|
|
int seconds = 0;
|
|
int minutes = 0;
|
|
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
|
|
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency();
|
|
minutes = (int)seconds / 60;
|
|
seconds = seconds % 60;
|
|
|
|
DialogMessage* message = dialog_message_alloc();
|
|
const char* header_text = "Game won!";
|
|
furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
|
|
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
|
|
dialog_message_set_text(
|
|
message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
|
|
dialog_message_set_buttons(message, NULL, "Play again", NULL);
|
|
|
|
// Call dolphin deed when we win the game
|
|
DOLPHIN_DEED(DolphinDeedPluginGameWin);
|
|
|
|
DialogMessageButton choice = dialog_message_show(minesweeper_state->dialogs, message);
|
|
dialog_message_free(message);
|
|
furi_string_free(tempStr);
|
|
return choice == DialogMessageButtonCenter;
|
|
}
|
|
|
|
// returns false if the move loses the game - otherwise true
|
|
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
|
|
if(minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
|
|
// we're on a flagged field, do nothing
|
|
return true;
|
|
}
|
|
if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
|
|
// player loses - draw mine
|
|
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
|
|
return false;
|
|
}
|
|
|
|
if(minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 &&
|
|
minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
|
|
// click on a cleared cell with a number
|
|
// count the flags around
|
|
int flags = 0;
|
|
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
|
|
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
|
|
if(x == cursor_x && y == cursor_y) {
|
|
// we're on the cell the user selected, so ignore.
|
|
continue;
|
|
}
|
|
// make sure we don't go OOB
|
|
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
if(minesweeper_state->playfield[x][y] == TileTypeFlag) {
|
|
flags++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
|
|
if(flags == mines) {
|
|
// auto uncover all non-flags around (to win faster ;)
|
|
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
|
|
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
|
|
if(auto_x == cursor_x && auto_y == cursor_y) {
|
|
continue;
|
|
}
|
|
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
|
|
auto_y < PLAYFIELD_HEIGHT) {
|
|
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
if(!play_move(minesweeper_state, auto_x, auto_y)) {
|
|
// flags were wrong, we got a mine!
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// we're done without hitting a mine - so return
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// calculate number of surrounding mines.
|
|
int hint = 0;
|
|
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) {
|
|
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) {
|
|
if(x == cursor_x && y == cursor_y) {
|
|
// we're on the cell the user selected, so ignore.
|
|
continue;
|
|
}
|
|
// make sure we don't go OOB
|
|
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
|
|
if(minesweeper_state->minefield[x][y] == FieldMine) {
|
|
hint++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// 〜( ̄▽ ̄〜) don't judge me (〜 ̄▽ ̄)〜
|
|
minesweeper_state->playfield[cursor_x][cursor_y] = hint;
|
|
minesweeper_state->fields_cleared++;
|
|
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
|
|
if(hint == 0) {
|
|
// the field is "empty"
|
|
// auto open surrounding fields.
|
|
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) {
|
|
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) {
|
|
if(auto_x == cursor_x && auto_y == cursor_y) {
|
|
continue;
|
|
}
|
|
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 &&
|
|
auto_y < PLAYFIELD_HEIGHT) {
|
|
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
|
|
play_move(minesweeper_state, auto_x, auto_y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
|
|
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
|
|
minesweeper_state->game_started = false;
|
|
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) {
|
|
for(int x = 0; x < PLAYFIELD_WIDTH; x++) {
|
|
minesweeper_state->playfield[x][y] = TileTypeUncleared;
|
|
}
|
|
}
|
|
}
|
|
|
|
int32_t minesweeper_app(void* p) {
|
|
UNUSED(p);
|
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
|
|
|
|
Minesweeper* minesweeper_state = malloc(sizeof(Minesweeper));
|
|
// setup
|
|
minesweeper_state_init(minesweeper_state);
|
|
|
|
minesweeper_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
|
if(!minesweeper_state->mutex) {
|
|
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
|
|
free(minesweeper_state);
|
|
return 255;
|
|
}
|
|
// BEGIN IMPLEMENTATION
|
|
|
|
minesweeper_state->dialogs = furi_record_open(RECORD_DIALOGS);
|
|
minesweeper_state->notifications = furi_record_open(RECORD_NOTIFICATION);
|
|
|
|
DialogMessage* message = dialog_message_alloc();
|
|
|
|
dialog_message_set_header(message, "Minesweeper", 64, 3, AlignCenter, AlignTop);
|
|
dialog_message_set_text(
|
|
message,
|
|
"Hold OK pressed to toggle flags.\ngithub.com/panki27",
|
|
64,
|
|
32,
|
|
AlignCenter,
|
|
AlignCenter);
|
|
dialog_message_set_buttons(message, NULL, "Play", NULL);
|
|
|
|
dialog_message_show(minesweeper_state->dialogs, message);
|
|
dialog_message_free(message);
|
|
|
|
// Set system callbacks
|
|
ViewPort* view_port = view_port_alloc();
|
|
view_port_draw_callback_set(view_port, render_callback, minesweeper_state);
|
|
view_port_input_callback_set(view_port, input_callback, event_queue);
|
|
|
|
// Open GUI and register view_port
|
|
Gui* gui = furi_record_open(RECORD_GUI);
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
// Call dolphin deed on game start
|
|
DOLPHIN_DEED(DolphinDeedPluginGameStart);
|
|
|
|
PluginEvent event;
|
|
for(bool processing = true; processing;) {
|
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
|
if(event_status == FuriStatusOk) {
|
|
// press events
|
|
if(event.type == EventTypeKey) {
|
|
if(event.input.type == InputTypeShort) {
|
|
switch(event.input.key) {
|
|
case InputKeyUp:
|
|
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
minesweeper_state->cursor_y--;
|
|
if(minesweeper_state->cursor_y < 0) {
|
|
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1;
|
|
}
|
|
furi_mutex_release(minesweeper_state->mutex);
|
|
break;
|
|
case InputKeyDown:
|
|
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
minesweeper_state->cursor_y++;
|
|
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
|
|
minesweeper_state->cursor_y = 0;
|
|
}
|
|
furi_mutex_release(minesweeper_state->mutex);
|
|
break;
|
|
case InputKeyRight:
|
|
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
minesweeper_state->cursor_x++;
|
|
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
|
|
minesweeper_state->cursor_x = 0;
|
|
}
|
|
furi_mutex_release(minesweeper_state->mutex);
|
|
break;
|
|
case InputKeyLeft:
|
|
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
minesweeper_state->cursor_x--;
|
|
if(minesweeper_state->cursor_x < 0) {
|
|
minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1;
|
|
}
|
|
furi_mutex_release(minesweeper_state->mutex);
|
|
break;
|
|
case InputKeyOk:
|
|
if(!minesweeper_state->game_started) {
|
|
setup_playfield(minesweeper_state);
|
|
minesweeper_state->game_started = true;
|
|
}
|
|
if(!play_move(
|
|
minesweeper_state,
|
|
minesweeper_state->cursor_x,
|
|
minesweeper_state->cursor_y)) {
|
|
// ooops. looks like we hit a mine!
|
|
if(game_lost(minesweeper_state)) {
|
|
// player wants to restart.
|
|
setup_playfield(minesweeper_state);
|
|
} else {
|
|
// player wants to exit :(
|
|
processing = false;
|
|
}
|
|
} else {
|
|
// check win condition.
|
|
if(minesweeper_state->fields_cleared ==
|
|
(PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) {
|
|
if(game_won(minesweeper_state)) {
|
|
//player wants to restart
|
|
setup_playfield(minesweeper_state);
|
|
} else {
|
|
processing = false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case InputKeyBack:
|
|
// Exit the plugin
|
|
processing = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if(event.input.type == InputTypeLong) {
|
|
// hold events
|
|
FURI_LOG_D("Minesweeper", "Got a long press!");
|
|
switch(event.input.key) {
|
|
case InputKeyUp:
|
|
case InputKeyDown:
|
|
case InputKeyRight:
|
|
case InputKeyLeft:
|
|
break;
|
|
case InputKeyOk:
|
|
FURI_LOG_D("Minesweeper", "Toggling flag");
|
|
furi_mutex_acquire(minesweeper_state->mutex, FuriWaitForever);
|
|
place_flag(minesweeper_state);
|
|
furi_mutex_release(minesweeper_state->mutex);
|
|
break;
|
|
case InputKeyBack:
|
|
processing = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
view_port_update(view_port);
|
|
}
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
furi_record_close(RECORD_GUI);
|
|
furi_record_close(RECORD_DIALOGS);
|
|
furi_record_close(RECORD_NOTIFICATION);
|
|
view_port_free(view_port);
|
|
furi_message_queue_free(event_queue);
|
|
furi_mutex_free(minesweeper_state->mutex);
|
|
free(minesweeper_state);
|
|
|
|
return 0;
|
|
}
|