mirror of
https://github.com/DarkFlippers/unleashed-firmware
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73 lines
2.8 KiB
C
73 lines
2.8 KiB
C
#pragma once
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#include <stdlib.h>
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#include <input/input.h>
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#include <gui/gui.h>
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#include "multi_converter_definitions.h"
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#include "multi_converter_units.h"
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//
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// aux draw function for units offsets and draw stuff
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//
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void multi_converter_mode_select_draw_destination_offset(
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uint8_t x,
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uint8_t y,
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int8_t d,
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Canvas* const canvas,
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const MultiConverterState* multi_converter_state);
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void multi_converter_mode_select_draw_selected_unit(
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uint8_t x,
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uint8_t y,
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MultiConverterUnitType unit_type,
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Canvas* const canvas);
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//
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// draw the main SELECT view with the current multi_converter_state values
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//
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void multi_converter_mode_select_draw(
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Canvas* const canvas,
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const MultiConverterState* multi_converter_state);
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//
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// reset the SELECT mode view, showing as "pre-selected" the current working units
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//
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void multi_converter_mode_select_reset(MultiConverterState* const multi_converter_state);
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//
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// exit from SELECT mode and go back to display view, if save_changes == 1 use the current SELECT view info
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// to modify the current selected units and reset the views properly (usually if the ORIGIN unit has been
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// changed, reset everything; otherwise just trigger the convert function with a new DESTINATION)
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//
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// currently this function DON'T CHECK invalid unit relations (the navigation and display functions will
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// prevent weird behaviours, so for now we're trusting the selected_unit_orig/dest_type values)
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//
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// returns an enum code MultiConverterDisplayTrigger based on doing nothing (cancel), triggering the display
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// convert method or reseting the whole display mode (when fully changing the units)
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//
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// notice the MODE CHANGE itself is not done here but in the main loop (outside the call) via the ModeTrigger enum element
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//
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MultiConverterModeTrigger multi_converter_mode_select_exit(
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uint8_t save_changes,
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MultiConverterState* const multi_converter_state);
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//
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// switch between selecting the ORIGIN or the DESTINATION unit on DISPLAY mode (since there're only
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// two options, both left/right arrow keys acts as toggles, no "direction" required)
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//
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void multi_converter_mode_select_switch(MultiConverterState* const multi_converter_state);
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//
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// change the selected unit on SELECTED mode, using the select_orig flag to check if we're switching the
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// ORIGIN or the DESTINATION unit; the DIRECTION (up or down to travel the array) is set as a param
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//
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// when switching the ORIGIN one, reset the DESTINATION to the first valid unit (if the current one is not
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// valid anymore); when switching the DESTINATION one, an allowed_function() check is performed in order to
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// properly set a valid destination unit.
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//
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// (notice the draw step also perform which units are valid to display, so no worries about that here)
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//
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void multi_converter_mode_select_change_unit(
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int8_t direction,
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MultiConverterState* const multi_converter_state);
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