mirror of
https://github.com/DarkFlippers/unleashed-firmware
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806428efeb
* Add 1-wire thermometer example app stub * Working 1-wire thermometer app * Refactor app to use threads * Clean up code, add comments * Add CRC checking * Increase update period * Fix error in fbt * Revert the old update period * Use settable pin in onewire_host * Use settable pin for onewire_slave * Clear EXTI flag after callback, make private methods static in onewire_slave * Do not hardcode GPIO pin number * Remove iButton hal from furi_hal_rfid * Remove most of furi_hal_ibutton * Add some of furi_hal_ibutton back * Slightly neater code * Update CODEOWNERS * Add furi_hal_gpio_get_ext_pin_number * Create README.md * Temporary get Metakom and Cyfral keys out of the way * Better enum name * Syncing work, does not compile * Syncing work, now compiles * Working read impl for DS1990 and DS1992 * Add the ability to display extended key data * Get rid of DialogEx * Add save and load API * Better iButtonKey encapsulation * Fix crash * Load key code boilerplate * More load key code boilerplate * Minor code cleanup * Implement loading and saving DS1990 keys * Implement the Info scene * Implement loading & saving for DS1992 * Implement read error scene stub * Implement delete confirmation screen * Better error messages (protocol-dependent) * Minor old code cleanup * Remove iButtonDevice, add command callback to iButtonSlave * Implement draft emulation for DS1990 * Better emulation for DS1990 * Initial emulation implementation for DS1992 * Better common command definitions * Use common submenu callback, add protocol list * Improve ViewData screen * Improve scene_add_type * Add stubs for write functionality * Improve naming consistency * Implement writing a DS1992 onto another one * Improve DS1992 write code * Improve DS1992 write code once more * Prepare write_blank for DS1990, delete ibutton_writer * Implement writing DS1990 onto blanks * Fix reading DS1990 * Partially implement writing DS1992 onto blanks * Implement GUI for writing keys * Implement GUI for emulating keys * Reduce memory usage for pretty_format * Automatically truncate data more than 256 bytes * Initial implementation of DS1996 (not tested) * Fix crash due to missing virtual function * Improve emulation code * Improve DS1992 emulation code * Correct return value for onewire_slave_send * Correct return value for onewire_slave_receive * Implement emulation for DS1992 & DS1996 * Better constant names * Simplify & optimise the emulation code * Remove duplicate code * Add skip rom command emulation * Show loading animation for large keys * Implement manual adding & editing of keys * Use buffered file streams to speed up saving & loading * Reset key name before adding a new one * Sync a buffered file stream before saving * Use the DSGeneric protocol as a fallback option * Implement emulation via RPC * Refactor iButton code in preparation for comparator keys * Refactor iButton code in preparation for comparator keys once more * Make some functions static * Make protocols not rely on one_wire classes * Improve ProtocolDict usage * Improve ProtocolDict usage more * Implement reading Metakom & Cyfral keys * Rename some files * Better file structure * Implement a unified interface for misc protocols * Implement a unified interface for dallas protocols * Concrete types for Dallas protocols * Implement a unified interface for all key types * Improved type naming * Improved private types * Proper types in protocol definitions * Implement emulation for Cyfral & Metakom keys * Implement save&load for Metakom & Cyfral keys * Better type names * Rename files, better names * Allocate iButtonProtocols like a normal class * Reset the key each time the start scene is selected * Improve comments and constants * Add ibutton_protocols to SDK headers * Add ibutton_key to SDK headers * Add ibutton_key to SDK headers * Implement reading via cli * Implement emulation via cli * Implement writing Dallas blanks via cli * Correctly revert the editing if cancelled by the user * Correct committing mishap * Elide the long text on the info screen * Change key name for data in Misc keys * Update iButtonFileFormat.md * Remember the key's folder * Save menu position in ReadKeyMenu and SavedKeyMenu * Correct use of preselected path in file browser Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
87 lines
3 KiB
C
87 lines
3 KiB
C
#include "../ibutton_i.h"
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#include <toolbox/random_name.h>
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#include <toolbox/path.h>
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#include <dolphin/dolphin.h>
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static void ibutton_scene_save_name_text_input_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
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}
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void ibutton_scene_save_name_on_enter(void* context) {
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iButton* ibutton = context;
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TextInput* text_input = ibutton->text_input;
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const bool is_new_file = furi_string_empty(ibutton->file_path);
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if(is_new_file) {
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set_random_name(ibutton->key_name, IBUTTON_KEY_NAME_SIZE);
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}
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text_input_set_header_text(text_input, "Name the key");
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text_input_set_result_callback(
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text_input,
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ibutton_scene_save_name_text_input_callback,
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ibutton,
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ibutton->key_name,
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IBUTTON_KEY_NAME_SIZE,
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is_new_file);
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ValidatorIsFile* validator_is_file =
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validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, ibutton->key_name);
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
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}
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bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventTextEditResult) {
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furi_string_printf(
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ibutton->file_path,
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"%s/%s%s",
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IBUTTON_APP_FOLDER,
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ibutton->key_name,
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IBUTTON_APP_EXTENSION);
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if(ibutton_save_key(ibutton)) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
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if(scene_manager_has_previous_scene(
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ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
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// Nothing, do not count editing as saving
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} else if(scene_manager_has_previous_scene(
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ibutton->scene_manager, iButtonSceneAddType)) {
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DOLPHIN_DEED(DolphinDeedIbuttonAdd);
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} else {
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DOLPHIN_DEED(DolphinDeedIbuttonSave);
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}
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} else {
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const uint32_t possible_scenes[] = {
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iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
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scene_manager_search_and_switch_to_previous_scene_one_of(
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ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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}
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}
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}
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return consumed;
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}
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void ibutton_scene_save_name_on_exit(void* context) {
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iButton* ibutton = context;
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TextInput* text_input = ibutton->text_input;
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void* validator_context = text_input_get_validator_callback_context(text_input);
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text_input_set_validator(text_input, NULL, NULL);
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validator_is_file_free((ValidatorIsFile*)validator_context);
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text_input_reset(text_input);
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}
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