unleashed-firmware/assets
WillyJL c807ffc324
JS: Backport³ and more additions & fixes (#3961)
* JS: Fix file select for fbt launch js_app
* JS: badusb: Add numpad keys
  Co-authored-by: oldip <oldip@users.noreply.github.com>
* JS: badusb: Layout support
* JS: badusb: altPrint() and altPrintln()
  Co-authored-by: oldip <oldip@users.noreply.github.com>
* JS: badusb: quit()
* JS: serial: readAny()
* JS: serial: end()
* JS: serial: Auto disable expansion service
* JS: storage: Add example script
* JS: gui: text_input: Fix NULL ptr when no prop given
* JS: gui: text_input: Default text props
  Co-authored-by: xMasterX <xMasterX@users.noreply.github.com>
* JS: gui: byte_input
  Co-authored-by: xMasterX <xMasterX@users.noreply.github.com>
* JS: gui: file_picker
* JS: gui: viewDispatcher.currentView
* JS: gui: view.hasProperty()
* JS: gui: Add some missing typedefs comments
* JS: globals: Fix toString() with negative numbers
* JS: globals: parseInt()
  Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
* JS: globals: toUpperCase() and toLowerCase()
  Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
* JS: globals: Add some missing typedefs
* JS: Add example for string functions
  Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
* JS: globals: __dirpath and __filepath
  Co-authored-by: jamisonderek <jamisonderek@users.noreply.github.com>
* JS: globals: load() typedef missing scope param
* JS: Add interactive REPL script example
* JS: Add missing icon for file picker
* JS: Rename to __filename and __dirname
* JS: Move toUpperCase() and toLowerCase() to string class
* JS: parseInt() refactor
* JS: Typedef base param for parseInt()
* Revert "JS: gui: view.hasProperty()"
  This reverts commit 1967ec06d4f2e9cafc4e18384ad370f7a7c44468.
* JS: Move toString() to Number class
* JS: Fix duplicate plugin files
  in plugins, `requires` is used to determine which app to distribute the .fal under `apps_data/appid/plugins`
* JS: math: Missing typedefs, use camelCase
* JS: badusb: layoutPath is optional in typedef
* Fix ASS scoping
* Rename mjs term prop type value
* Change load() description
* Enlarge buffers in default prop assign
* More checks for default data/text size
* Make PVS happy
* Fix icon symbol
* Update types for JS SDK
* toString() was moved to number class

Co-authored-by: oldip <oldip@users.noreply.github.com>
Co-authored-by: xMasterX <xMasterX@users.noreply.github.com>
Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
Co-authored-by: jamisonderek <jamisonderek@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-10-31 14:22:05 +09:00
..
dolphin [FL-3899] Add the Procrastination animation (#3860) 2024-08-29 21:21:25 +09:00
icons JS: Backport³ and more additions & fixes (#3961) 2024-10-31 14:22:05 +09:00
protobuf@6c7c0d55e8 [FL-3889] 5V on GPIO control for ext. modules (#3830) 2024-09-05 15:40:14 +01:00
slideshow Images linting: ensure that all images conform specification (#3802) 2024-08-07 11:57:32 +09:00
.gitignore [FL-3629] fbt: reworked assets & resources handling (#3160) 2023-10-31 00:17:30 +09:00
ReadMe.md ReadMe: update outdated bits and pieces (#3726) 2024-06-20 18:18:31 +01:00
SConscript [FL-3629] fbt: reworked assets & resources handling (#3160) 2023-10-31 00:17:30 +09:00

Firmware Assets

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • slideshow - One-time slideshows for desktop