unleashed-firmware/assets
Albert Kharisov c583cce5bd
[FL-1401] Add Universal TV remote (#539)
* Remove excess headers
* Add ButtonPanel
* Add Popup
* Move FileReader to standalone object
* Universal remote (part 1)
* Universal remote (part 2)
* Global rename tranciever/file_parser
* Compile assets
* syntax fix
* English: rename tranceiver to transceiver.

Co-authored-by: あく <alleteam@gmail.com>
2021-06-25 16:52:27 +03:00
..
compiled [FL-1401] Add Universal TV remote (#539) 2021-06-25 16:52:27 +03:00
icons [FL-1401] Add Universal TV remote (#539) 2021-06-25 16:52:27 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk [FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531) 2021-06-23 17:58:44 +03:00
Makefile [FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531) 2021-06-23 17:58:44 +03:00
ReadMe.md [FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531) 2021-06-23 17:58:44 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.