unleashed-firmware/applications/plugins/picopass/scenes/picopass_scene_start.c
SG b9a766d909 [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Added support for running applications from SD card (FAPs - Flipper Application Packages)
* Added plugin_dist target for fbt to build FAPs
* All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default
* Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them
* Added debugging support for FAPs with fbt debug & VSCode
* Added public firmware API with automated versioning

Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2022-09-15 02:21:03 +09:00

50 lines
1.7 KiB
C

#include "../picopass_i.h"
enum SubmenuIndex {
SubmenuIndexRead,
SubmenuIndexRunScript,
SubmenuIndexSaved,
SubmenuIndexAddManualy,
SubmenuIndexDebug,
};
void picopass_scene_start_submenu_callback(void* context, uint32_t index) {
Picopass* picopass = context;
view_dispatcher_send_custom_event(picopass->view_dispatcher, index);
}
void picopass_scene_start_on_enter(void* context) {
Picopass* picopass = context;
Submenu* submenu = picopass->submenu;
submenu_add_item(
submenu, "Read Card", SubmenuIndexRead, picopass_scene_start_submenu_callback, picopass);
submenu_add_item(
submenu, "Saved", SubmenuIndexSaved, picopass_scene_start_submenu_callback, picopass);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneStart));
picopass_device_clear(picopass->dev);
view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu);
}
bool picopass_scene_start_on_event(void* context, SceneManagerEvent event) {
Picopass* picopass = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexRead) {
scene_manager_next_scene(picopass->scene_manager, PicopassSceneReadCard);
consumed = true;
} else if(event.event == SubmenuIndexSaved) {
scene_manager_next_scene(picopass->scene_manager, PicopassSceneFileSelect);
consumed = true;
}
scene_manager_set_scene_state(picopass->scene_manager, PicopassSceneStart, event.event);
}
return consumed;
}
void picopass_scene_start_on_exit(void* context) {
Picopass* picopass = context;
submenu_reset(picopass->submenu);
}