unleashed-firmware/assets
gornekich c40e8811d6
[FL-2701], [FL-2702], [FL-2699] NFC fixes (#1478)
* nfc: change read scene views
* nfc: rework return after save success
* nfc: add fallback to read UID of unrecognized iso14443-3
* nfc: show mifare desfire on read success
* nfc: add restore original confirm scene
* nfc: fix icon name
* nfc: clear 6 bit in SAK to emulate 14443-4 uids
* nfc: don't change original sak
2022-07-28 21:34:28 +09:00
..
dolphin Assets: update URL (#1148) 2022-04-22 17:10:33 +03:00
icons [FL-2701], [FL-2702], [FL-2699] NFC fixes (#1478) 2022-07-28 21:34:28 +09:00
protobuf@cc5918dc48 RPC App: state message and GUI update (#1423) 2022-07-25 23:16:45 +09:00
resources [FL-2669] SubGhz: add support for loading custom presets (#1398) 2022-07-26 23:16:59 +09:00
slideshow [FL-2692, FL-2604, FL-2632] New first start sequence (#1456) 2022-07-26 21:44:03 +09:00
unit_tests [FL-2601] Move Infrared unit test data to assets (#1396) 2022-07-17 18:21:56 +09:00
.gitignore [FL-2269] Core2 OTA (#1144) 2022-04-27 18:53:48 +03:00
ReadMe.md [FL-2052] New build system based on scons (#1269) 2022-06-26 21:00:03 +09:00
SConscript fbt: Fixed build for users with space in username (#1437) 2022-07-26 00:31:34 +03:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Compiling with Docker-Compose

docker-compose exec dev ./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder for compiled assets.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders.
  • icons - Icons sources. Goes to compiled folder.
  • protobuf - Protobuf sources. Goes to compiled folder.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop