unleashed-firmware/applications/ibutton/ibutton-key.cpp
gornekich 1242327e14
[FL-1293] iButton key rename (#479)
* ibutton: remove existing key file before saving new
* ibutton: save key name in iButtunKey object
* ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE
* ibutton: clear key when enter one manually
* ibutton: change strcpy -> strlcpy

Co-authored-by: あく <alleteam@gmail.com>
2021-05-21 12:52:47 +03:00

59 lines
1.1 KiB
C++

#include "ibutton-key.h"
#include <furi.h>
uint8_t iButtonKey::get_size() {
return IBUTTON_KEY_DATA_SIZE;
}
void iButtonKey::set_data(uint8_t* _data, uint8_t _data_count) {
furi_check(_data_count > 0);
furi_check(_data_count <= get_size());
memset(data, 0, get_size());
memcpy(data, _data, _data_count);
}
void iButtonKey::clear_data() {
memset(data, 0, get_size());
}
uint8_t* iButtonKey::get_data() {
return data;
}
uint8_t iButtonKey::get_type_data_size() {
uint8_t size = 0;
switch(type) {
case iButtonKeyType::KeyCyfral:
size = 2;
break;
case iButtonKeyType::KeyMetakom:
size = 4;
break;
case iButtonKeyType::KeyDallas:
size = 8;
break;
}
return size;
}
void iButtonKey::set_name(const char* _name) {
strlcpy(name, _name, IBUTTON_KEY_NAME_SIZE);
}
char* iButtonKey::get_name() {
return name;
}
void iButtonKey::set_type(iButtonKeyType _key_type) {
type = _key_type;
}
iButtonKeyType iButtonKey::get_key_type() {
return type;
}
iButtonKey::iButtonKey() {
}