mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-04 18:29:31 +00:00
1242327e14
* ibutton: remove existing key file before saving new * ibutton: save key name in iButtunKey object * ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE * ibutton: clear key when enter one manually * ibutton: change strcpy -> strlcpy Co-authored-by: あく <alleteam@gmail.com>
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
#include "ibutton-key.h"
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#include <furi.h>
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uint8_t iButtonKey::get_size() {
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return IBUTTON_KEY_DATA_SIZE;
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}
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void iButtonKey::set_data(uint8_t* _data, uint8_t _data_count) {
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furi_check(_data_count > 0);
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furi_check(_data_count <= get_size());
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memset(data, 0, get_size());
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memcpy(data, _data, _data_count);
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}
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void iButtonKey::clear_data() {
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memset(data, 0, get_size());
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}
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uint8_t* iButtonKey::get_data() {
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return data;
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}
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uint8_t iButtonKey::get_type_data_size() {
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uint8_t size = 0;
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switch(type) {
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case iButtonKeyType::KeyCyfral:
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size = 2;
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break;
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case iButtonKeyType::KeyMetakom:
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size = 4;
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break;
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case iButtonKeyType::KeyDallas:
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size = 8;
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break;
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}
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return size;
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}
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void iButtonKey::set_name(const char* _name) {
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strlcpy(name, _name, IBUTTON_KEY_NAME_SIZE);
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}
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char* iButtonKey::get_name() {
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return name;
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}
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void iButtonKey::set_type(iButtonKeyType _key_type) {
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type = _key_type;
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}
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iButtonKeyType iButtonKey::get_key_type() {
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return type;
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}
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iButtonKey::iButtonKey() {
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}
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