mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
a0e1e42f2d
* view: add custom event callback * nfc: rework nfc worker * gui: introduce view navigator * nfc_scences: introduce nfc scenes * nfc: add start scene * lib: add C application scene template * nfc: move nfc views to separate directory * view_dispatcher: add support for view_navigator * nfc views: rework nfc views * nfc scenes: add nfc application scenes * nfc: rework nfc main thread * view_dispatcher: add separate event for search back scene * nfc: set worker result address at worker start * nfc: update read nfc scenes * view_navigator: rework with M-LIB container * view_dispatcher: check that all views were freed * nfc: add debug menu with all functions * nfc read scene: add notification on success * api-hal-nfc: add API for UID emulation * nfc: add nfc emulation UID scene * assets: add NFC assets * nfc: update read and emulate scenes UI * nfc: fix memory leak * rfal: set custom analog configuration
55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
#pragma once
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#include <furi.h>
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#include <m-dict.h>
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#include "view_dispatcher.h"
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#include "view_i.h"
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#include "gui_i.h"
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DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST)
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struct ViewDispatcher {
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osMessageQueueId_t queue;
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Gui* gui;
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ViewPort* view_port;
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ViewDict_t views;
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View* current_view;
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ViewNavigator* view_navigator;
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};
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typedef enum {
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ViewDispatcherMessageTypeInput,
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ViewDispatcherMessageTypeCustomEvent,
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ViewDispatcherMessageTypeNavigationEvent,
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ViewDispatcherMessageTypeBackSearchScene,
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ViewDispatcherMessageTypeStop,
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} ViewDispatcherMessageType;
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typedef struct {
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ViewDispatcherMessageType type;
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union {
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InputEvent input;
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uint32_t custom_event;
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ViewNavigatorEvent navigator_event;
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uint32_t scene_id;
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};
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} ViewDispatcherMessage;
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/* ViewPort Draw Callback */
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void view_dispatcher_draw_callback(Canvas* canvas, void* context);
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/* ViewPort Input Callback */
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void view_dispatcher_input_callback(InputEvent* event, void* context);
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/* Input handler */
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void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
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/* Custom event handler */
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void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/* Set current view, dispatches view enter and exit */
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
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/* ViewDispatcher update event */
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void view_dispatcher_update(View* view, void* context);
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