unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_rpc.c
Georgii Surkov 49dcf81743
[FL-3618] Infrared remote button index support (#3180)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h
* Deliver event data via a callback
* Bundle event data together with event type
* Change DataExchange behaviour
* Adapt RPC debug app to new API
* Remove rogue output
* Add Doxygen comments to rpc_app.h
* Simplify rpc_app.c code
* Remove superflous parameter
* Do not allocate protobuf messages on the stack
* Fix GetError response
* Support for button indices
* Comment out shallow submodules
* Fix F18 api
* Fix logical error and add more debug output
* fbt: testing unshallow for protobuf
* github: lint&checks: unshallow prior to checks
* Fix a TODO
* github: do not unshallow the unshallowed
* fbt: assets: only attempt to unshallow if cannot describe
* Do not use the name when loading a signal by index (duh)
* Simplify loading infrared signals by name
* Sync with protobuf release
* Infrared: use compact furi_crash macros

Co-authored-by: hedger <hedger@nanode.su>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-11-10 16:22:34 +09:00

64 lines
2.1 KiB
C

#include "../ibutton_i.h"
void ibutton_scene_rpc_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
popup_set_header(popup, "iButton", 82, 28, AlignCenter, AlignBottom);
popup_set_text(popup, "RPC mode", 82, 32, AlignCenter, AlignTop);
popup_set_icon(popup, 2, 14, &I_iButtonKey_49x44);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
notification_message(ibutton->notifications, &sequence_display_backlight_on);
}
bool ibutton_scene_rpc_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventRpcLoadFile) {
bool result = false;
if(ibutton_load_key(ibutton)) {
popup_set_text(popup, ibutton->key_name, 82, 32, AlignCenter, AlignTop);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
ibutton_worker_emulate_start(ibutton->worker, ibutton->key);
result = true;
}
rpc_system_app_confirm(ibutton->rpc, result);
} else if(event.event == iButtonCustomEventRpcExit) {
rpc_system_app_confirm(ibutton->rpc, true);
scene_manager_stop(ibutton->scene_manager);
view_dispatcher_stop(ibutton->view_dispatcher);
} else if(event.event == iButtonCustomEventRpcSessionClose) {
scene_manager_stop(ibutton->scene_manager);
view_dispatcher_stop(ibutton->view_dispatcher);
}
}
return consumed;
}
void ibutton_scene_rpc_on_exit(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
}