unleashed-firmware/applications/ibutton/scene/ibutton_scene_info.cpp
SG bdba15b366
[FL-2393][FL-2381] iButton, OneWire: move to plain C (#1068)
* iButton: getting started on the worker concept
* Hal delay: added global instructions_per_us variable
* iButton: one wire slave
* iButton: ibutton key setter
* iButton: one wire host, use ibutton_hal
* iButton\RFID: common pulse decoder concept
* iButton: cyfral decoder
* iButton: worker thread concept
* iButton: metakom decoder
* iButton: write key through worker
* iButton: worker mode holder
* iButton: worker improvements
* iButton: Cyfral encoder
* iButton: Metakom encoder
* lib: pulse protocol helpers
* iButton: Metakom decoder
* iButton: Cyfral decoder
* iButton worker: separate modes
* iButton: libs documentation
* HAL: iButton gpio modes
* iButton worker: rename modes file
* iButton worker, hal: move to LL
* iButton CLI: worker for reading and emulation commands
* iButton HAL: correct init and emulation sequence
* iButton cli: moved to plain C
* iButton: move to worker, small step to plain C
* Libs, one wire: move to plain C
* Libs: added forgotten files to compilation
* iButton writer: get rid of manual disable/enable irq
2022-03-29 16:01:56 +03:00

79 lines
2.7 KiB
C++
Executable file

#include "ibutton_scene_info.h"
#include "../ibutton_app.h"
static void widget_callback(GuiButtonType result, InputType type, void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
if(type == InputTypeShort) {
event.type = iButtonEvent::Type::EventTypeWidgetButtonResult;
event.payload.widget_button_result = result;
app->get_view_manager()->send_event(&event);
}
}
void iButtonSceneInfo::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Widget* widget = view_manager->get_widget();
iButtonKey* key = app->get_key();
const uint8_t* key_data = ibutton_key_get_data_p(key);
app->set_text_store("%s", ibutton_key_get_name_p(key));
widget_add_text_box_element(
widget, 0, 0, 128, 27, AlignCenter, AlignCenter, app->get_text_store());
widget_add_button_element(widget, GuiButtonTypeLeft, "Back", widget_callback, app);
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
app->set_text_store(
"%02X %02X %02X %02X %02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
widget_add_string_element(
widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Dallas");
break;
case iButtonKeyMetakom:
app->set_text_store(
"%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
widget_add_string_element(
widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Metakom");
break;
case iButtonKeyCyfral:
app->set_text_store("%02X %02X", key_data[0], key_data[1]);
widget_add_string_element(
widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
break;
}
widget_add_string_element(
widget, 64, 33, AlignCenter, AlignBottom, FontPrimary, app->get_text_store());
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewWidget);
}
bool iButtonSceneInfo::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeWidgetButtonResult) {
if(event->payload.widget_button_result == GuiButtonTypeLeft) {
app->switch_to_previous_scene();
consumed = true;
}
}
return consumed;
}
void iButtonSceneInfo::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Widget* widget = view_manager->get_widget();
app->set_text_store("");
widget_reset(widget);
}