unleashed-firmware/applications/services/gui/view.h
あく acc39a4bc0
Api Symbols: replace asserts with checks (#3507)
* Api Symbols: replace asserts with checks
* Api Symbols: replace asserts with checks part 2
* Update no args function signatures with void, to help compiler to track incorrect usage
* More unavoidable void
* Update PVS config and code to make it happy
* Format sources
* nfc: fix checks
* dead code cleanup & include fixes

Co-authored-by: gornekich <n.gorbadey@gmail.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: hedger <hedger@nanode.su>
2024-03-19 23:43:52 +09:00

237 lines
6.1 KiB
C

/**
* @file view.h
* GUI: View API
*/
#pragma once
#include <input/input.h>
#include "icon_animation.h"
#include "canvas.h"
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Hides drawing view_port */
#define VIEW_NONE 0xFFFFFFFF
/** Ignore navigation event */
#define VIEW_IGNORE 0xFFFFFFFE
typedef enum {
ViewOrientationHorizontal,
ViewOrientationHorizontalFlip,
ViewOrientationVertical,
ViewOrientationVerticalFlip,
} ViewOrientation;
/** View, anonymous type */
typedef struct View View;
/** View Draw callback
* @param canvas pointer to canvas
* @param model pointer to model
* @warning called from GUI thread
*/
typedef void (*ViewDrawCallback)(Canvas* canvas, void* model);
/** View Input callback
* @param event pointer to input event data
* @param context pointer to context
* @return true if event handled, false if event ignored
* @warning called from GUI thread
*/
typedef bool (*ViewInputCallback)(InputEvent* event, void* context);
/** View Custom callback
* @param event number of custom event
* @param context pointer to context
* @return true if event handled, false if event ignored
*/
typedef bool (*ViewCustomCallback)(uint32_t event, void* context);
/** View navigation callback
* @param context pointer to context
* @return next view id
* @warning called from GUI thread
*/
typedef uint32_t (*ViewNavigationCallback)(void* context);
/** View callback
* @param context pointer to context
* @warning called from GUI thread
*/
typedef void (*ViewCallback)(void* context);
/** View Update Callback Called upon model change, need to be propagated to GUI
* throw ViewPort update
* @param view pointer to view
* @param context pointer to context
* @warning called from GUI thread
*/
typedef void (*ViewUpdateCallback)(View* view, void* context);
/** View model types */
typedef enum {
/** Model is not allocated */
ViewModelTypeNone,
/** Model consist of atomic types and/or partial update is not critical for rendering.
* Lock free.
*/
ViewModelTypeLockFree,
/** Model access is guarded with mutex.
* Locking gui thread.
*/
ViewModelTypeLocking,
} ViewModelType;
/** Allocate and init View
* @return View instance
*/
View* view_alloc(void);
/** Free View
*
* @param view instance
*/
void view_free(View* view);
/** Tie IconAnimation with View
*
* @param view View instance
* @param icon_animation IconAnimation instance
*/
void view_tie_icon_animation(View* view, IconAnimation* icon_animation);
/** Set View Draw callback
*
* @param view View instance
* @param callback draw callback
*/
void view_set_draw_callback(View* view, ViewDrawCallback callback);
/** Set View Input callback
*
* @param view View instance
* @param callback input callback
*/
void view_set_input_callback(View* view, ViewInputCallback callback);
/** Set View Custom callback
*
* @param view View instance
* @param callback input callback
*/
void view_set_custom_callback(View* view, ViewCustomCallback callback);
/** Set Navigation Previous callback
*
* @param view View instance
* @param callback input callback
*/
void view_set_previous_callback(View* view, ViewNavigationCallback callback);
/** Set Enter callback
*
* @param view View instance
* @param callback callback
*/
void view_set_enter_callback(View* view, ViewCallback callback);
/** Set Exit callback
*
* @param view View instance
* @param callback callback
*/
void view_set_exit_callback(View* view, ViewCallback callback);
/** Set Update callback
*
* @param view View instance
* @param callback callback
*/
void view_set_update_callback(View* view, ViewUpdateCallback callback);
/** Set View Draw callback
*
* @param view View instance
* @param context context for callbacks
*/
void view_set_update_callback_context(View* view, void* context);
/** Set View Draw callback
*
* @param view View instance
* @param context context for callbacks
*/
void view_set_context(View* view, void* context);
/** Set View Orientation
*
* @param view View instance
* @param orientation either vertical or horizontal
*/
void view_set_orientation(View* view, ViewOrientation orientation);
/** Allocate view model.
*
* @param view View instance
* @param type View Model Type
* @param size size
*/
void view_allocate_model(View* view, ViewModelType type, size_t size);
/** Free view model data memory.
*
* @param view View instance
*/
void view_free_model(View* view);
/** Get view model data
*
* @param view View instance
*
* @return pointer to model data
* @warning Don't forget to commit model changes
*/
void* view_get_model(View* view);
/** Commit view model
*
* @param view View instance
* @param update true if you want to emit view update, false otherwise
*/
void view_commit_model(View* view, bool update);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
#define with_view_model_cpp(view, type, var, code, update) \
{ \
type var = static_cast<type>(view_get_model(view)); \
{code}; \
view_commit_model(view, update); \
}
#else
/** With clause for view model
*
* @param view View instance pointer
* @param type View model type
* @param code Code block that will be executed between model lock and unlock
* @param update Bool flag, if true, view will be updated after code block. Can be variable, so code block can decide if update is needed.
*
*/
#define with_view_model(view, type, code, update) \
{ \
type = view_get_model(view); \
{code}; \
view_commit_model(view, update); \
}
#endif