unleashed-firmware/applications/examples/example_images
あく bcde0aefbd
[FL-3729] Gui: unicode support, new canvas API (#3322)
* Revert "Rollback #3305 and #3297 fix various rendering issues (#3307)"

This reverts commit 531ba24e9a.

* Gui: refactor canvas to use proper coordinate system types. Furi: new furi_break check macros. Desktop: proper types for negative offset.

* Desktop: proper types in desktop_view_locked_doors_draw

* Examples: update images example, off it goes

---------

Co-authored-by: hedger <hedger@users.noreply.github.com>
2024-03-19 19:23:06 +04:00
..
images [FL-2859,2838] fbt: improvements for FAPs (#1813) 2022-10-06 22:55:57 +09:00
application.fam [FL-2859,2838] fbt: improvements for FAPs (#1813) 2022-10-06 22:55:57 +09:00
example_images.c [FL-3729] Gui: unicode support, new canvas API (#3322) 2024-03-19 19:23:06 +04:00
ReadMe.md [FL-870] Auto-generated firmware documentation take two (#2944) 2024-03-06 15:25:21 +09:00

Application icons

Source code

Source code for this example can be found here.

General principle

To use icons, do the following:

  • Add a line to the application manifest: fap_icon_assets="folder", where folder points to the folder where your icons are located
  • Add #include "application_id_icons.h" to the application code, where application_id is the appid from the manifest
  • Every icon in the folder will be available as a I_icon_name variable, where icon_name is the name of the icon file without the extension

Example

We have an application with the following manifest:

App(
    appid="example_images",
    ...
    fap_icon_assets="images",
)

So the icons are in the images folder and will be available in the generated example_images_icons.h file.

The example code is located in example_images_main.c and contains the following line:

#include "example_images_icons.h"

Image dolphin_71x25.png is available as I_dolphin_71x25.