unleashed-firmware/applications/infrared/views/infrared_debug_view.c
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

59 lines
1.7 KiB
C

#include "infrared_debug_view.h"
#include <stdlib.h>
#include <string.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#define INFRARED_DEBUG_TEXT_LENGTH 64
struct InfraredDebugView {
View* view;
};
typedef struct {
char text[INFRARED_DEBUG_TEXT_LENGTH];
} InfraredDebugViewModel;
static void infrared_debug_view_draw_callback(Canvas* canvas, void* model) {
InfraredDebugViewModel* debug_view_model = model;
canvas_clear(canvas);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 64, 0, AlignCenter, AlignTop, "INFRARED monitor\n");
canvas_set_font(canvas, FontKeyboard);
if(strlen(debug_view_model->text)) {
elements_multiline_text_aligned(
canvas, 64, 43, AlignCenter, AlignCenter, debug_view_model->text);
}
}
InfraredDebugView* infrared_debug_view_alloc() {
InfraredDebugView* debug_view = malloc(sizeof(InfraredDebugView));
debug_view->view = view_alloc();
view_allocate_model(debug_view->view, ViewModelTypeLocking, sizeof(InfraredDebugViewModel));
view_set_draw_callback(debug_view->view, infrared_debug_view_draw_callback);
view_set_context(debug_view->view, debug_view);
return debug_view;
}
void infrared_debug_view_free(InfraredDebugView* debug_view) {
view_free(debug_view->view);
free(debug_view);
}
View* infrared_debug_view_get_view(InfraredDebugView* debug_view) {
return debug_view->view;
}
void infrared_debug_view_set_text(InfraredDebugView* debug_view, const char* fmt, ...) {
va_list args;
va_start(args, fmt);
InfraredDebugViewModel* model = view_get_model(debug_view->view);
vsnprintf(model->text, INFRARED_DEBUG_TEXT_LENGTH, fmt, args);
view_commit_model(debug_view->view, true);
va_end(args);
}