mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-02 17:29:14 +00:00
b9a766d909
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
53 lines
1.6 KiB
C
53 lines
1.6 KiB
C
#include "../infrared_i.h"
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typedef enum {
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SubmenuIndexUniversalTV,
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SubmenuIndexUniversalAudio,
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SubmenuIndexUniversalAirConditioner,
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} SubmenuIndex;
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static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_universal_on_enter(void* context) {
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Infrared* infrared = context;
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Submenu* submenu = infrared->submenu;
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submenu_add_item(
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submenu,
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"TVs",
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SubmenuIndexUniversalTV,
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infrared_scene_universal_submenu_callback,
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context);
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submenu_set_selected_item(submenu, 0);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexUniversalTV) {
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scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV);
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consumed = true;
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} else if(event.event == SubmenuIndexUniversalAudio) {
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//TODO Implement Audio universal remote
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consumed = true;
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} else if(event.event == SubmenuIndexUniversalAirConditioner) {
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//TODO Implement A/C universal remote
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_universal_on_exit(void* context) {
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Infrared* infrared = context;
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submenu_reset(infrared->submenu);
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}
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