mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 16:53:45 +00:00
b9a766d909
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
51 lines
1.8 KiB
C
51 lines
1.8 KiB
C
#include "../ibutton_i.h"
|
|
|
|
static void ibutton_scene_exit_confirm_widget_callback(
|
|
GuiButtonType result,
|
|
InputType type,
|
|
void* context) {
|
|
iButton* ibutton = context;
|
|
if(type == InputTypeShort) {
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
|
|
}
|
|
}
|
|
|
|
void ibutton_scene_exit_confirm_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
Widget* widget = ibutton->widget;
|
|
|
|
widget_add_button_element(
|
|
widget, GuiButtonTypeLeft, "Exit", ibutton_scene_exit_confirm_widget_callback, ibutton);
|
|
widget_add_button_element(
|
|
widget, GuiButtonTypeRight, "Stay", ibutton_scene_exit_confirm_widget_callback, ibutton);
|
|
widget_add_string_element(
|
|
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu?");
|
|
widget_add_string_element(
|
|
widget, 64, 31, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
|
|
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
|
|
}
|
|
|
|
bool ibutton_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
SceneManager* scene_manager = ibutton->scene_manager;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeBack) {
|
|
consumed = true; // Ignore Back button presses
|
|
} else if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == GuiButtonTypeLeft) {
|
|
scene_manager_search_and_switch_to_previous_scene(scene_manager, iButtonSceneStart);
|
|
} else if(event.event == GuiButtonTypeRight) {
|
|
scene_manager_previous_scene(scene_manager);
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_exit_confirm_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
widget_reset(ibutton->widget);
|
|
}
|