mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
c8180747db
* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h Co-authored-by: あく <alleteam@gmail.com>
116 lines
3.3 KiB
C
116 lines
3.3 KiB
C
#include "../infrared_app_i.h"
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#include "common/infrared_scene_universal_common.h"
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void infrared_scene_universal_tv_on_enter(void* context) {
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infrared_scene_universal_common_on_enter(context);
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InfraredApp* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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InfraredBruteForce* brute_force = infrared->brute_force;
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infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/tv.ir"));
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button_panel_reserve(button_panel, 2, 3);
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uint32_t i = 0;
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button_panel_add_item(
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button_panel,
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i,
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0,
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0,
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6,
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16,
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&I_power_19x20,
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&I_power_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 4, 38, &I_power_text_24x5);
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infrared_brute_force_add_record(brute_force, i++, "Power");
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button_panel_add_item(
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button_panel,
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i,
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1,
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0,
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39,
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16,
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&I_mute_19x20,
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&I_mute_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 39, 38, &I_mute_text_19x5);
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button_panel_add_icon(button_panel, 0, 66, &I_ch_text_31x34);
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button_panel_add_icon(button_panel, 35, 66, &I_vol_tv_text_29x34);
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infrared_brute_force_add_record(brute_force, i++, "Mute");
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button_panel_add_item(
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button_panel,
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i,
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1,
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1,
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38,
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53,
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&I_volup_24x21,
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&I_volup_hover_24x21,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Vol_up");
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button_panel_add_item(
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button_panel,
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i,
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0,
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1,
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3,
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53,
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&I_ch_up_24x21,
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&I_ch_up_hover_24x21,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Ch_next");
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button_panel_add_item(
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button_panel,
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i,
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1,
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2,
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38,
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91,
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&I_voldown_24x21,
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&I_voldown_hover_24x21,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Vol_dn");
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button_panel_add_item(
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button_panel,
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i,
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0,
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2,
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3,
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91,
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&I_ch_down_24x21,
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&I_ch_down_hover_24x21,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Ch_prev");
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button_panel_add_label(button_panel, 5, 10, FontPrimary, "TV remote");
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view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
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infrared_show_loading_popup(infrared, true);
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bool success = infrared_brute_force_calculate_messages(brute_force);
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infrared_show_loading_popup(infrared, false);
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if(!success) {
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
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}
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}
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bool infrared_scene_universal_tv_on_event(void* context, SceneManagerEvent event) {
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return infrared_scene_universal_common_on_event(context, event);
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}
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void infrared_scene_universal_tv_on_exit(void* context) {
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infrared_scene_universal_common_on_exit(context);
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}
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