unleashed-firmware/applications/main/infrared/scenes/infrared_scene_ask_retry.c
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

48 lines
1.8 KiB
C

#include "../infrared_app_i.h"
static void infrared_scene_dialog_result_callback(DialogExResult result, void* context) {
InfraredApp* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
}
void infrared_scene_ask_retry_on_enter(void* context) {
InfraredApp* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
dialog_ex_set_header(dialog_ex, "Retry Reading?", 64, 11, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog_ex, "All unsaved data\nwill be lost!", 64, 25, AlignCenter, AlignTop);
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
dialog_ex_set_left_button_text(dialog_ex, "Exit");
dialog_ex_set_center_button_text(dialog_ex, NULL);
dialog_ex_set_right_button_text(dialog_ex, "Stay");
dialog_ex_set_result_callback(dialog_ex, infrared_scene_dialog_result_callback);
dialog_ex_set_context(dialog_ex, context);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
}
bool infrared_scene_ask_retry_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultLeft) {
scene_manager_search_and_switch_to_previous_scene(scene_manager, InfraredSceneLearn);
consumed = true;
} else if(event.event == DialogExResultRight) {
scene_manager_previous_scene(scene_manager);
consumed = true;
}
}
return consumed;
}
void infrared_scene_ask_retry_on_exit(void* context) {
InfraredApp* infrared = context;
dialog_ex_reset(infrared->dialog_ex);
}