mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 23:10:22 +00:00
415 lines
No EOL
12 KiB
C
415 lines
No EOL
12 KiB
C
#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <stdlib.h>
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#include <gui/view.h>
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#define TAG "Arkanoid"
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unsigned int COLUMNS = 13; //Columns of bricks
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unsigned int ROWS = 4; //Rows of bricks
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int dx = -1; //Initial movement of ball
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int dy = -1; //Initial movement of ball
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int xb; //Balls starting possition
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int yb; //Balls starting possition
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bool released; //If the ball has been released by the player
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bool paused = false; //If the game has been paused
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int xPaddle; //X position of paddle
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bool isHit[4][13]; //Array of if bricks are hit or not
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bool bounced = false; //Used to fix double bounce glitch
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int lives = 3; //Amount of lives
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int level = 1; //Current level
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unsigned int score = 0; //Score for the game
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unsigned int brickCount; //Amount of bricks hit
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int pad, pad2, pad3; //Button press buffer used to stop pause repeating
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int oldpad, oldpad2, oldpad3;
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char text[16]; //General string buffer
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bool start = false; //If in menu or in game
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bool initialDraw = false; //If the inital draw has happened
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char initials[3]; //Initials used in high score
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//Ball Bounds used in collision detection
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int leftBall;
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int rightBall;
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int topBall;
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int bottomBall;
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//Brick Bounds used in collision detection
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int leftBrick;
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int rightBrick;
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int topBrick;
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int bottomBrick;
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int tick;
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#define FLIPPER_LCD_WIDTH 128
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#define FLIPPER_LCD_HEIGHT 64
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typedef enum { EventTypeTick, EventTypeKey } EventType;
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typedef enum { DirectionUp, DirectionRight, DirectionDown, DirectionLeft } Direction;
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typedef enum { GameStatePlaying, GameStateGameOver } GameState;
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typedef struct {
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int x;
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int y;
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} Point;
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typedef struct {
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GameState game_state;
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} ArkanoidState;
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typedef struct {
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EventType type;
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InputEvent input;
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} GameEvent;
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// generate number in range [min,max)
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int rand_range(int min, int max) {
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int number = min + rand() % (max - min);
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return number;
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}
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void intro(Canvas* canvas) {
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 46, 0, "Arkanoid");
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//arduboy.tunes.tone(987, 160);
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//delay(160);
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//arduboy.tunes.tone(1318, 400);
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//delay(2000);
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}
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void move_ball(Canvas* canvas) {
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tick++;
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if(released) {
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//Move ball
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if(abs(dx) == 2) {
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xb += dx / 2;
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// 2x speed is really 1.5 speed
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if(tick % 2 == 0) xb += dx / 2;
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} else {
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xb += dx;
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}
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yb = yb + dy;
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//Set bounds
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leftBall = xb;
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rightBall = xb + 2;
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topBall = yb;
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bottomBall = yb + 2;
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//Bounce off top edge
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if(yb <= 0) {
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yb = 2;
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dy = -dy;
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// arduboy.tunes.tone(523, 250);
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}
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//Lose a life if bottom edge hit
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if(yb >= FLIPPER_LCD_HEIGHT) {
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canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
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xPaddle = 54;
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yb = 60;
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released = false;
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lives--;
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sprintf(text, "LIVES:%u", lives);
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canvas_draw_str(canvas, 0, 90, text);
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// arduboy.tunes.tone(175, 250);
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if(rand_range(0, 2) == 0) {
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dx = 1;
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} else {
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dx = -1;
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}
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}
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//Bounce off left side
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if(xb <= 0) {
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xb = 2;
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dx = -dx;
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// arduboy.tunes.tone(523, 250);
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}
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//Bounce off right side
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if(xb >= FLIPPER_LCD_WIDTH - 2) {
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xb = FLIPPER_LCD_WIDTH - 4;
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dx = -dx;
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// arduboy.tunes.tone(523, 250);
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}
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//Bounce off paddle
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if(xb + 1 >= xPaddle && xb <= xPaddle + 12 && yb + 2 >= FLIPPER_LCD_HEIGHT - 1 &&
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yb <= FLIPPER_LCD_HEIGHT) {
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dy = -dy;
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dx = ((xb - (xPaddle + 6)) / 3); //Applies spin on the ball
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// prevent straight bounce
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if(dx == 0) {
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dx = (rand_range(0, 2) == 1) ? 1 : -1;
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}
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// arduboy.tunes.tone(200, 250);
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}
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//Bounce off Bricks
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for(unsigned int row = 0; row < ROWS; row++) {
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for(unsigned int column = 0; column < COLUMNS; column++) {
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if(!isHit[row][column]) {
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//Sets Brick bounds
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leftBrick = 10 * column;
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rightBrick = 10 * column + 10;
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topBrick = 6 * row + 1;
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bottomBrick = 6 * row + 7;
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//If A collison has occured
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if(topBall <= bottomBrick && bottomBall >= topBrick &&
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leftBall <= rightBrick && rightBall >= leftBrick) {
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// Draw score
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score += (level * 10);
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sprintf(text, "SCORE:%u", score);
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canvas_draw_str(canvas, 80, 90, text);
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brickCount++;
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isHit[row][column] = true;
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canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
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//Vertical collision
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if(bottomBall > bottomBrick || topBall < topBrick) {
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//Only bounce once each ball move
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if(!bounced) {
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dy = -dy;
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yb += dy;
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bounced = true;
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// arduboy.tunes.tone(261, 250);
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}
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}
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//Hoizontal collision
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if(leftBall < leftBrick || rightBall > rightBrick) {
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//Only bounce once brick each ball move
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if(!bounced) {
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dx = -dx;
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xb += dx;
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bounced = true;
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// arduboy.tunes.tone(261, 250);
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}
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}
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}
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}
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}
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}
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//Reset Bounce
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bounced = false;
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} else {
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//Ball follows paddle
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xb = xPaddle + 5;
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}
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}
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void draw_lives(Canvas* canvas) {
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sprintf(text, "LIVES:%u", lives);
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canvas_draw_str(canvas, 0, 90, text);
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}
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void draw_ball(Canvas* canvas) {
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canvas_draw_dot(canvas, xb, yb);
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canvas_draw_dot(canvas, xb + 1, yb);
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canvas_draw_dot(canvas, xb, yb + 1);
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canvas_draw_dot(canvas, xb + 1, yb + 1);
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move_ball(canvas);
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}
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void draw_paddle(Canvas* canvas) {
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canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
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}
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void reset_level(Canvas* canvas) {
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//Undraw paddle
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canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
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//Undraw ball
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canvas_draw_dot(canvas, xb, yb);
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canvas_draw_dot(canvas, xb + 1, yb);
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canvas_draw_dot(canvas, xb, yb + 1);
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canvas_draw_dot(canvas, xb + 1, yb + 1);
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//Alter various variables to reset the game
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xPaddle = 54;
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yb = 60;
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brickCount = 0;
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released = false;
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// Reset all brick hit states
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for(unsigned int row = 0; row < ROWS; row++) {
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for(unsigned int column = 0; column < COLUMNS; column++) {
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isHit[row][column] = false;
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}
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}
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}
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static void arkanoid_state_init(ArkanoidState* const arkanoid_state) {
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// Set the initial game state
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arkanoid_state->game_state = GameStatePlaying;
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// Reset initial state
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initialDraw = false;
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}
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static void arkanoid_draw_callback(Canvas* const canvas, void* ctx) {
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const ArkanoidState* arkanoid_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(arkanoid_state == NULL) {
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return;
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}
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//Initial level draw
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if(!initialDraw) {
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initialDraw = true;
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// Set default font for text
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canvas_set_font(canvas, FontPrimary);
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//Draws the new level
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reset_level(canvas);
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}
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//Draws new bricks and resets their values
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for(unsigned int row = 0; row < ROWS; row++) {
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for(unsigned int column = 0; column < COLUMNS; column++) {
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if(!isHit[row][column]) {
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canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
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}
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}
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}
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if(lives > 0) {
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draw_paddle(canvas);
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draw_ball(canvas);
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if(brickCount == ROWS * COLUMNS) {
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level++;
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reset_level(canvas);
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}
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} else {
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reset_level(canvas);
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initialDraw = false;
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start = false;
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lives = 3;
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score = 0;
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}
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release_mutex((ValueMutex*)ctx, arkanoid_state);
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}
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static void arkanoid_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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GameEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void arkanoid_update_timer_callback(FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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GameEvent event = {.type = EventTypeTick};
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furi_message_queue_put(event_queue, &event, 0);
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}
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int32_t arkanoid_game_app(void* p) {
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UNUSED(p);
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// Set random seed from interrupts
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srand(DWT->CYCCNT);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
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ArkanoidState* arkanoid_state = malloc(sizeof(ArkanoidState));
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arkanoid_state_init(arkanoid_state);
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, arkanoid_state, sizeof(ArkanoidState))) {
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FURI_LOG_E(TAG, "Cannot create mutex\r\n");
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free(arkanoid_state);
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return 255;
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}
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, arkanoid_draw_callback, &state_mutex);
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view_port_input_callback_set(view_port, arkanoid_input_callback, event_queue);
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FuriTimer* timer =
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furi_timer_alloc(arkanoid_update_timer_callback, FuriTimerTypePeriodic, event_queue);
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furi_timer_start(timer, furi_kernel_get_tick_frequency() / 22);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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GameEvent event;
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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ArkanoidState* arkanoid_state = (ArkanoidState*)acquire_mutex_block(&state_mutex);
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if(event_status == FuriStatusOk) {
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// Key events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
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event.input.type == InputTypeRepeat) {
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switch(event.input.key) {
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case InputKeyBack:
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processing = false;
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break;
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case InputKeyRight:
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if(xPaddle < FLIPPER_LCD_WIDTH - 12) {
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xPaddle += 8;
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}
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break;
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case InputKeyLeft:
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if(xPaddle > 0) {
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xPaddle -= 8;
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}
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break;
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case InputKeyUp:
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break;
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case InputKeyDown:
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break;
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case InputKeyOk:
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//Release ball if FIRE pressed
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released = true;
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//Apply random direction to ball on release
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if(rand_range(0, 2) == 0) {
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dx = 1;
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} else {
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dx = -1;
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}
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//Makes sure the ball heads upwards
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dy = -1;
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break;
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}
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}
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}
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} else {
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// Event timeout
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FURI_LOG_D(TAG, "osMessageQueue: Event timeout");
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}
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view_port_update(view_port);
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release_mutex(&state_mutex, arkanoid_state);
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}
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furi_timer_free(timer);
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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furi_record_close("gui");
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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delete_mutex(&state_mutex);
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free(arkanoid_state);
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return 0;
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} |