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https://github.com/DarkFlippers/unleashed-firmware
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b6579d66d8
* view_dispatcher queue * refactoring, all works * scenes Co-authored-by: あく <alleteam@gmail.com>
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
#include "../archive_i.h"
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#include "../views/archive_main_view.h"
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void archive_scene_browser_callback(ArchiveBrowserEvent event, void* context) {
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ArchiveApp* archive = (ArchiveApp*)context;
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view_dispatcher_send_custom_event(archive->view_dispatcher, event);
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}
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const void archive_scene_browser_on_enter(void* context) {
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ArchiveApp* archive = (ArchiveApp*)context;
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ArchiveMainView* main_view = archive->main_view;
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archive_browser_set_callback(main_view, archive_scene_browser_callback, archive);
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archive_browser_update(main_view);
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view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewBrowser);
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}
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const bool archive_scene_browser_on_event(void* context, SceneManagerEvent event) {
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ArchiveApp* archive = (ArchiveApp*)context;
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bool consumed;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case ArchiveBrowserEventRename:
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scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneRename);
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consumed = true;
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break;
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case ArchiveBrowserEventExit:
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view_dispatcher_stop(archive->view_dispatcher);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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const void archive_scene_browser_on_exit(void* context) {
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// ArchiveApp* archive = (ArchiveApp*)context;
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}
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