unleashed-firmware/applications/archive/scenes/archive_scene_browser.c
its your bedtime b6579d66d8
Archive refactoring WIP (#688)
* view_dispatcher queue
* refactoring, all works
* scenes

Co-authored-by: あく <alleteam@gmail.com>
2021-09-10 03:57:43 +03:00

42 lines
1.3 KiB
C

#include "../archive_i.h"
#include "../views/archive_main_view.h"
void archive_scene_browser_callback(ArchiveBrowserEvent event, void* context) {
ArchiveApp* archive = (ArchiveApp*)context;
view_dispatcher_send_custom_event(archive->view_dispatcher, event);
}
const void archive_scene_browser_on_enter(void* context) {
ArchiveApp* archive = (ArchiveApp*)context;
ArchiveMainView* main_view = archive->main_view;
archive_browser_set_callback(main_view, archive_scene_browser_callback, archive);
archive_browser_update(main_view);
view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewBrowser);
}
const bool archive_scene_browser_on_event(void* context, SceneManagerEvent event) {
ArchiveApp* archive = (ArchiveApp*)context;
bool consumed;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case ArchiveBrowserEventRename:
scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneRename);
consumed = true;
break;
case ArchiveBrowserEventExit:
view_dispatcher_stop(archive->view_dispatcher);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
const void archive_scene_browser_on_exit(void* context) {
// ArchiveApp* archive = (ArchiveApp*)context;
}