mirror of
https://github.com/DarkFlippers/unleashed-firmware
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b11b9f1b38
* Furi: allow on-fly thread priority change. Gui: Direct Draw API. DirectDraw debug app. * Gui: drop input in direct draw * Furi: handle priority change for starting threads * DirectDraw: rollback to FreeRTOS primitives for priority change
89 lines
2.1 KiB
C
89 lines
2.1 KiB
C
/**
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* @file gui_i.h
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* GUI: main API internals
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*/
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#pragma once
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#include "gui.h"
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#include <furi.h>
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#include <m-array.h>
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#include <m-algo.h>
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#include <stdio.h>
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#include "canvas.h"
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#include "canvas_i.h"
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#include "view_port.h"
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#include "view_port_i.h"
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#define GUI_DISPLAY_WIDTH 128
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#define GUI_DISPLAY_HEIGHT 64
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#define GUI_STATUS_BAR_X 0
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#define GUI_STATUS_BAR_Y 0
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#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
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/* 0-1 pixels for upper thin frame
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* 2-9 pixels for icons (battery, sd card, etc)
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* 10-12 pixels for lower bold line */
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#define GUI_STATUS_BAR_HEIGHT 13
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/* icon itself area (battery, sd card, etc) excluding frame.
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* painted 2 pixels below GUI_STATUS_BAR_X.
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*/
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#define GUI_STATUS_BAR_WORKAREA_HEIGHT 8
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#define GUI_WINDOW_X 0
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#define GUI_WINDOW_Y GUI_STATUS_BAR_HEIGHT
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#define GUI_WINDOW_WIDTH GUI_DISPLAY_WIDTH
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#define GUI_WINDOW_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_WINDOW_Y)
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#define GUI_THREAD_FLAG_DRAW (1 << 0)
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#define GUI_THREAD_FLAG_INPUT (1 << 1)
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#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
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ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
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typedef struct {
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GuiCanvasCommitCallback callback;
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void* context;
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} CanvasCallbackPair;
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ARRAY_DEF(CanvasCallbackPairArray, CanvasCallbackPair, M_POD_OPLIST);
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#define M_OPL_CanvasCallbackPairArray_t() ARRAY_OPLIST(CanvasCallbackPairArray, M_POD_OPLIST)
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ALGO_DEF(CanvasCallbackPairArray, CanvasCallbackPairArray_t);
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/** Gui structure */
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struct Gui {
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// Thread and lock
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FuriThreadId thread_id;
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FuriMutex* mutex;
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// Layers and Canvas
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bool lockdown;
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bool direct_draw;
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ViewPortArray_t layers[GuiLayerMAX];
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Canvas* canvas;
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CanvasCallbackPairArray_t canvas_callback_pair;
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// Input
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FuriMessageQueue* input_queue;
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FuriPubSub* input_events;
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uint8_t ongoing_input;
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ViewPort* ongoing_input_view_port;
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};
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
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/** Update GUI, request redraw
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*
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* @param gui Gui instance
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*/
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void gui_update(Gui* gui);
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void gui_input_events_callback(const void* value, void* ctx);
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void gui_lock(Gui* gui);
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void gui_unlock(Gui* gui);
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