unleashed-firmware/applications/main/nfc/scenes/nfc_scene_exit_confirm.c
gornekich d92b0a82cc
NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring.

Starring:

- @gornekich - NFC refactoring project lead, architect, senior developer
- @gsurkov - architect, senior developer
- @RebornedBrain - senior developer

Supporting roles:

- @skotopes, @DrZlo13, @hedger - general architecture advisors, code review
- @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance

Special thanks:

@bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
2023-10-24 12:08:09 +09:00

52 lines
1.8 KiB
C

#include "../nfc_app_i.h"
void nfc_scene_exit_confirm_dialog_callback(DialogExResult result, void* context) {
NfcApp* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
}
void nfc_scene_exit_confirm_on_enter(void* context) {
NfcApp* nfc = context;
DialogEx* dialog_ex = nfc->dialog_ex;
dialog_ex_set_left_button_text(dialog_ex, "Exit");
dialog_ex_set_right_button_text(dialog_ex, "Stay");
dialog_ex_set_header(dialog_ex, "Exit to NFC Menu?", 64, 11, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog_ex, "All unsaved data\nwill be lost!", 64, 25, AlignCenter, AlignTop);
dialog_ex_set_context(dialog_ex, nfc);
dialog_ex_set_result_callback(dialog_ex, nfc_scene_exit_confirm_dialog_callback);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewDialogEx);
}
bool nfc_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) {
NfcApp* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultRight) {
consumed = scene_manager_previous_scene(nfc->scene_manager);
} else if(event.event == DialogExResultLeft) {
if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSelectProtocol)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneSelectProtocol);
} else {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneStart);
}
}
} else if(event.type == SceneManagerEventTypeBack) {
consumed = true;
}
return consumed;
}
void nfc_scene_exit_confirm_on_exit(void* context) {
NfcApp* nfc = context;
// Clean view
dialog_ex_reset(nfc->dialog_ex);
}