mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 02:03:18 +00:00
69 lines
No EOL
2 KiB
C
69 lines
No EOL
2 KiB
C
#include "queue.h"
|
|
|
|
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas) {
|
|
if(queue_state->current != NULL && queue_state->current->render != NULL)
|
|
((QueueItem*)queue_state->current)->render(app_state, canvas);
|
|
}
|
|
|
|
bool run_queue(QueueState* queue_state, void* app_state) {
|
|
if(queue_state->current != NULL) {
|
|
queue_state->running = true;
|
|
if((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
|
|
dequeue(queue_state, app_state);
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void dequeue(QueueState* queue_state, void* app_state) {
|
|
((QueueItem*)queue_state->current)->callback(app_state);
|
|
QueueItem* f = queue_state->current;
|
|
queue_state->current = f->next;
|
|
free(f);
|
|
if(queue_state->current != NULL) {
|
|
if(queue_state->current->start != NULL) queue_state->current->start(app_state);
|
|
queue_state->start = furi_get_tick();
|
|
} else {
|
|
queue_state->running = false;
|
|
}
|
|
}
|
|
|
|
void queue_clear(QueueState* queue_state) {
|
|
queue_state->running = false;
|
|
QueueItem* curr = queue_state->current;
|
|
while(curr != NULL) {
|
|
QueueItem* f = curr;
|
|
curr = curr->next;
|
|
free(f);
|
|
}
|
|
}
|
|
|
|
void enqueue(
|
|
QueueState* queue_state,
|
|
void* app_state,
|
|
void (*done)(void* state),
|
|
void (*start)(void* state),
|
|
void (*render)(const void* state, Canvas* const canvas),
|
|
uint32_t duration) {
|
|
QueueItem* next;
|
|
if(queue_state->current == NULL) {
|
|
queue_state->start = furi_get_tick();
|
|
queue_state->current = malloc(sizeof(QueueItem));
|
|
next = queue_state->current;
|
|
if(next->start != NULL) next->start(app_state);
|
|
|
|
} else {
|
|
next = queue_state->current;
|
|
while(next->next != NULL) {
|
|
next = (QueueItem*)(next->next);
|
|
}
|
|
next->next = malloc(sizeof(QueueItem));
|
|
next = next->next;
|
|
}
|
|
next->callback = done;
|
|
next->render = render;
|
|
next->start = start;
|
|
next->duration = duration;
|
|
next->next = NULL;
|
|
} |