unleashed-firmware/assets
its your bedtime dfcf0ea0eb
[FL-1179] Debug menu & main menu cleanup (#426)
* Debug apps moved into its own menu category, APP_DEBUG flag added
* Menu power icon added
* Added APP_DEBUG flag to flash_core1 bash script
* Removed commented section in app-loader

Co-authored-by: あく <alleteam@gmail.com>
2021-04-28 13:43:21 +03:00
..
icons [FL-1179] Debug menu & main menu cleanup (#426) 2021-04-28 13:43:21 +03:00
output Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.py [FL-378] Update usb descriptor to display unique flipper name (#373) 2021-03-12 12:18:13 +03:00
ReadMe.md Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiller is not going to strip unusued assets.