mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 16:53:45 +00:00
72f250195c
All games now will increase flipper's level when you start them or win in some of them Games with endless play like tetris or flappy bird has no winning logic so they will increase level only when you start them
386 lines
No EOL
12 KiB
C
386 lines
No EOL
12 KiB
C
#include <furi.h>
|
|
#include <gui/gui.h>
|
|
#include <input/input.h>
|
|
#include <stdlib.h>
|
|
#include <gui/view.h>
|
|
#include <dolphin/dolphin.h>
|
|
|
|
#define TAG "TicTacToe"
|
|
|
|
typedef enum { EventTypeTick, EventTypeKey } EventType;
|
|
|
|
typedef struct {
|
|
FuriTimer* timer;
|
|
uint8_t selBoxX;
|
|
uint8_t selBoxY;
|
|
|
|
uint8_t selX;
|
|
uint8_t selY;
|
|
|
|
uint16_t scoreX;
|
|
uint16_t scoreO;
|
|
|
|
char player;
|
|
|
|
char field[3][3];
|
|
bool fieldx[3][3];
|
|
|
|
uint8_t coords[3];
|
|
|
|
bool button_state;
|
|
|
|
} TicTacToeState;
|
|
|
|
typedef struct {
|
|
EventType type;
|
|
InputEvent input;
|
|
} GameEvent;
|
|
|
|
void drawCross(Canvas* const canvas, uint8_t x, uint8_t y) {
|
|
canvas_draw_line(canvas, x, y, x + 9, y + 9); // top left - bottom right slash
|
|
canvas_draw_line(canvas, x + 9, y, x, y + 9); // down left - top right slash
|
|
}
|
|
|
|
void drawCircle(Canvas* const canvas, uint8_t x, uint8_t y) {
|
|
canvas_draw_circle(canvas, x + 4, y + 5, 5);
|
|
}
|
|
|
|
void player_switch(TicTacToeState* ts) {
|
|
if(ts->player == 'O') {
|
|
ts->player = 'X';
|
|
} else if(ts->player == 'X') {
|
|
ts->player = 'O';
|
|
}
|
|
}
|
|
|
|
void tictactoe_draw(Canvas* canvas, TicTacToeState* ts) {
|
|
// Draws the game field
|
|
canvas_draw_frame(canvas, 0, 0, 64, 64); // frame
|
|
canvas_draw_line(canvas, 0, 21, 63, 21); // horizontal line
|
|
canvas_draw_line(canvas, 0, 42, 63, 42); // horizontal line
|
|
canvas_draw_line(canvas, 21, 0, 21, 63); // vertical line
|
|
canvas_draw_line(canvas, 42, 0, 42, 63); // vertical line
|
|
|
|
// Draws the game field elements (X or O)
|
|
for(uint8_t i = 0; i <= 2; i++) {
|
|
for(uint8_t j = 0; j <= 2; j++) {
|
|
if(ts->field[i][j] == 'O') {
|
|
drawCircle(canvas, ts->coords[i], ts->coords[j]);
|
|
} else if(ts->field[i][j] == 'X') {
|
|
drawCross(canvas, ts->coords[i], ts->coords[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draws the selection box
|
|
if(ts->selX == 1) {
|
|
ts->selBoxX = 1;
|
|
} else if(ts->selX == 2) {
|
|
ts->selBoxX = 22;
|
|
} else if(ts->selX == 3) {
|
|
ts->selBoxX = 43;
|
|
}
|
|
|
|
if(ts->selY == 1) {
|
|
ts->selBoxY = 1;
|
|
} else if(ts->selY == 2) {
|
|
ts->selBoxY = 22;
|
|
} else if(ts->selY == 3) {
|
|
ts->selBoxY = 43;
|
|
}
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_frame(canvas, ts->selBoxX, ts->selBoxY, 20, 20);
|
|
canvas_draw_frame(canvas, ts->selBoxX + 1, ts->selBoxY + 1, 18, 18);
|
|
|
|
// Draws the sidebar
|
|
canvas_set_font(canvas, FontPrimary);
|
|
canvas_draw_str(canvas, 81, 10, "SCORE");
|
|
canvas_draw_str(canvas, 75, 24, "X:");
|
|
|
|
char scoreXBuffer[10];
|
|
snprintf(scoreXBuffer, sizeof(scoreXBuffer), "%d", ts->scoreX);
|
|
canvas_draw_str(canvas, 88, 24, scoreXBuffer);
|
|
canvas_draw_str(canvas, 75, 35, "O:");
|
|
|
|
char scoreOBuffer[10];
|
|
snprintf(scoreOBuffer, sizeof(scoreOBuffer), "%d", ts->scoreO);
|
|
canvas_draw_str(canvas, 88, 35, scoreOBuffer);
|
|
|
|
canvas_set_font(canvas, FontSecondary);
|
|
canvas_draw_str(canvas, 75, 46, "Player:");
|
|
|
|
if(ts->player == 'X') {
|
|
drawCross(canvas, 93, 50);
|
|
} else if(ts->player == 'O') {
|
|
drawCircle(canvas, 93, 50);
|
|
}
|
|
}
|
|
|
|
void clear_game_field(TicTacToeState* ts) {
|
|
// Clears the game field arrays
|
|
for(uint8_t i = 0; i <= 2; i++) {
|
|
for(uint8_t j = 0; j <= 2; j++) {
|
|
ts->field[i][j] = ' ';
|
|
ts->fieldx[i][j] = false;
|
|
}
|
|
}
|
|
|
|
ts->selX = 2; // Centers the selection box on X axis
|
|
ts->selY = 2; // Centers the selection box on Y axis
|
|
}
|
|
|
|
void reset_game_data(TicTacToeState* ts) {
|
|
ts->scoreO = 0;
|
|
ts->scoreX = 0;
|
|
ts->player = 'X';
|
|
}
|
|
|
|
void draw_win(Canvas* canvas, char player, TicTacToeState* ts) {
|
|
// Handles the score table
|
|
if(player == 'X') {
|
|
ts->scoreX++;
|
|
} else if(player == 'O') {
|
|
ts->scoreO++;
|
|
}
|
|
|
|
// Switches the players
|
|
player_switch(ts);
|
|
|
|
// Draws the board with players switched
|
|
tictactoe_draw(canvas, ts);
|
|
|
|
// Clear the game field
|
|
clear_game_field(ts);
|
|
|
|
// Draw the new board
|
|
tictactoe_draw(canvas, ts);
|
|
}
|
|
|
|
static void tictactoe_state_init(TicTacToeState* tictactoe_state) {
|
|
// Set the initial game state
|
|
tictactoe_state->selX = 2;
|
|
tictactoe_state->selY = 2;
|
|
tictactoe_state->player = 'X';
|
|
tictactoe_state->coords[0] = 6;
|
|
tictactoe_state->coords[1] = 27;
|
|
tictactoe_state->coords[2] = 48;
|
|
tictactoe_state->button_state = false;
|
|
|
|
clear_game_field(tictactoe_state);
|
|
|
|
reset_game_data(tictactoe_state);
|
|
}
|
|
|
|
static void tictactoe_draw_callback(Canvas* const canvas, void* ctx) {
|
|
TicTacToeState* ticst = acquire_mutex((ValueMutex*)ctx, 25);
|
|
if(ticst == NULL) {
|
|
return;
|
|
}
|
|
|
|
if(ticst->selX > 3) {
|
|
ticst->selX = 3;
|
|
} else if(ticst->selX < 1) {
|
|
ticst->selX = 1;
|
|
}
|
|
|
|
if(ticst->selY > 3) {
|
|
ticst->selY = 3;
|
|
} else if(ticst->selY < 1) {
|
|
ticst->selY = 1;
|
|
}
|
|
|
|
// Assigns the game field elements their value (X or O) when the OK button is pressed
|
|
if(ticst->button_state) {
|
|
ticst->button_state = false;
|
|
for(uint8_t i = 0; i <= 2; i++) {
|
|
for(uint8_t j = 0; j <= 2; j++) {
|
|
if((ticst->selX == i + 1) && (ticst->selY == j + 1) &&
|
|
(ticst->fieldx[i][j] == false)) {
|
|
if(ticst->player == 'X') {
|
|
ticst->field[i][j] = 'X';
|
|
ticst->fieldx[i][j] = true;
|
|
player_switch(ticst);
|
|
} else if(ticst->player == 'O') {
|
|
ticst->field[i][j] = 'O';
|
|
ticst->fieldx[i][j] = true;
|
|
player_switch(ticst);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Checks the game field for winning combinations
|
|
if((ticst->field[0][0] == 'X') && (ticst->field[1][0] == 'X') && (ticst->field[2][0] == 'X')) {
|
|
draw_win(canvas, 'X', ticst);
|
|
} else if(
|
|
(ticst->field[0][1] == 'X') && (ticst->field[1][1] == 'X') &&
|
|
(ticst->field[2][1] == 'X')) {
|
|
draw_win(canvas, 'X', ticst);
|
|
} else if(
|
|
(ticst->field[0][2] == 'X') && (ticst->field[1][2] == 'X') &&
|
|
(ticst->field[2][2] == 'X')) {
|
|
draw_win(canvas, 'X', ticst);
|
|
} else if(
|
|
(ticst->field[0][0] == 'X') && (ticst->field[0][1] == 'X') &&
|
|
(ticst->field[0][2] == 'X')) {
|
|
draw_win(canvas, 'X', ticst);
|
|
} else if(
|
|
(ticst->field[1][0] == 'X') && (ticst->field[1][1] == 'X') &&
|
|
(ticst->field[1][2] == 'X')) {
|
|
draw_win(canvas, 'X', ticst);
|
|
} else if(
|
|
(ticst->field[2][0] == 'X') && (ticst->field[2][1] == 'X') &&
|
|
(ticst->field[2][2] == 'X')) {
|
|
draw_win(canvas, 'X', ticst);
|
|
} else if(
|
|
(ticst->field[0][0] == 'X') && (ticst->field[1][1] == 'X') &&
|
|
(ticst->field[2][2] == 'X')) {
|
|
draw_win(canvas, 'X', ticst);
|
|
} else if(
|
|
(ticst->field[2][0] == 'X') && (ticst->field[1][1] == 'X') &&
|
|
(ticst->field[0][2] == 'X')) {
|
|
draw_win(canvas, 'X', ticst);
|
|
} else if(
|
|
(ticst->field[0][0] == 'O') && (ticst->field[1][0] == 'O') &&
|
|
(ticst->field[2][0] == 'O')) {
|
|
draw_win(canvas, 'O', ticst);
|
|
} else if(
|
|
(ticst->field[0][1] == 'O') && (ticst->field[1][1] == 'O') &&
|
|
(ticst->field[2][1] == 'O')) {
|
|
draw_win(canvas, 'O', ticst);
|
|
} else if(
|
|
(ticst->field[0][2] == 'O') && (ticst->field[1][2] == 'O') &&
|
|
(ticst->field[2][2] == 'O')) {
|
|
draw_win(canvas, 'O', ticst);
|
|
} else if(
|
|
(ticst->field[0][0] == 'O') && (ticst->field[0][1] == 'O') &&
|
|
(ticst->field[0][2] == 'O')) {
|
|
draw_win(canvas, 'O', ticst);
|
|
} else if(
|
|
(ticst->field[1][0] == 'O') && (ticst->field[1][1] == 'O') &&
|
|
(ticst->field[1][2] == 'O')) {
|
|
draw_win(canvas, 'O', ticst);
|
|
} else if(
|
|
(ticst->field[2][0] == 'O') && (ticst->field[2][1] == 'O') &&
|
|
(ticst->field[2][2] == 'O')) {
|
|
draw_win(canvas, 'O', ticst);
|
|
} else if(
|
|
(ticst->field[0][0] == 'O') && (ticst->field[1][1] == 'O') &&
|
|
(ticst->field[2][2] == 'O')) {
|
|
draw_win(canvas, 'O', ticst);
|
|
} else if(
|
|
(ticst->field[2][0] == 'O') && (ticst->field[1][1] == 'O') &&
|
|
(ticst->field[0][2] == 'O')) {
|
|
draw_win(canvas, 'O', ticst);
|
|
} else if(
|
|
(ticst->fieldx[0][0] == true) && (ticst->fieldx[0][1] == true) &&
|
|
(ticst->fieldx[0][2] == true) && (ticst->fieldx[1][0] == true) &&
|
|
(ticst->fieldx[1][1] == true) && (ticst->fieldx[1][2] == true) &&
|
|
(ticst->fieldx[2][0] == true) && (ticst->fieldx[2][1] == true) &&
|
|
(ticst->fieldx[2][2] == true)) {
|
|
draw_win(canvas, 'T', ticst);
|
|
}
|
|
|
|
tictactoe_draw(canvas, ticst);
|
|
|
|
release_mutex((ValueMutex*)ctx, ticst);
|
|
}
|
|
|
|
static void tictactoe_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
GameEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
|
}
|
|
|
|
static void tictactoe_update_timer_callback(FuriMessageQueue* event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
GameEvent event = {.type = EventTypeTick};
|
|
furi_message_queue_put(event_queue, &event, 0);
|
|
}
|
|
|
|
int32_t tictactoe_game_app(void* p) {
|
|
UNUSED(p);
|
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
|
|
|
|
TicTacToeState* tictactoe_state = malloc(sizeof(TicTacToeState));
|
|
|
|
ValueMutex state_mutex;
|
|
if(!init_mutex(&state_mutex, tictactoe_state, sizeof(TicTacToeState))) {
|
|
FURI_LOG_E(TAG, "Cannot create mutex\r\n");
|
|
furi_message_queue_free(event_queue);
|
|
free(tictactoe_state);
|
|
return 255;
|
|
}
|
|
|
|
// Set system callbacks
|
|
ViewPort* view_port = view_port_alloc();
|
|
view_port_draw_callback_set(view_port, tictactoe_draw_callback, &state_mutex);
|
|
view_port_input_callback_set(view_port, tictactoe_input_callback, event_queue);
|
|
|
|
tictactoe_state->timer =
|
|
furi_timer_alloc(tictactoe_update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
|
furi_timer_start(tictactoe_state->timer, furi_kernel_get_tick_frequency() / 22);
|
|
|
|
tictactoe_state_init(tictactoe_state);
|
|
|
|
// Open GUI and register view_port
|
|
Gui* gui = furi_record_open(RECORD_GUI);
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
// Call dolphin deed on game start
|
|
DOLPHIN_DEED(DolphinDeedPluginGameStart);
|
|
|
|
GameEvent event;
|
|
for(bool processing = true; processing;) {
|
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
|
TicTacToeState* tictactoe_state = (TicTacToeState*)acquire_mutex_block(&state_mutex);
|
|
|
|
if(event_status == FuriStatusOk) {
|
|
// Key events
|
|
if(event.type == EventTypeKey) {
|
|
if(event.input.type == InputTypePress) {
|
|
switch(event.input.key) {
|
|
case InputKeyBack:
|
|
processing = false;
|
|
break;
|
|
case InputKeyRight:
|
|
tictactoe_state->selX++;
|
|
break;
|
|
case InputKeyLeft:
|
|
tictactoe_state->selX--;
|
|
break;
|
|
case InputKeyUp:
|
|
tictactoe_state->selY--;
|
|
break;
|
|
case InputKeyDown:
|
|
tictactoe_state->selY++;
|
|
break;
|
|
case InputKeyOk:
|
|
tictactoe_state->button_state = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
view_port_update(view_port);
|
|
release_mutex(&state_mutex, tictactoe_state);
|
|
}
|
|
|
|
furi_timer_free(tictactoe_state->timer);
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
furi_record_close(RECORD_GUI);
|
|
view_port_free(view_port);
|
|
furi_message_queue_free(event_queue);
|
|
delete_mutex(&state_mutex);
|
|
free(tictactoe_state);
|
|
|
|
return 0;
|
|
} |