unleashed-firmware/applications/main/nfc/scenes/nfc_scene_set_uid.c
Tolly Hill 50e0521bf7
NFC: Custom UID entry when adding manually (#3363)
* NFC: Custom UID entry when adding manually
* Fix incorrect types
* Add Change UID option post-generation
* Update UID derived data when using set_uid method
* Fix PVS warnings

Co-authored-by: gornekich <n.gorbadey@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-02-09 15:36:06 +07:00

67 lines
2.4 KiB
C

#include "../nfc_app_i.h"
#include "../helpers/protocol_support/nfc_protocol_support_gui_common.h"
static void nfc_scene_set_uid_byte_input_changed_callback(void* context) {
NfcApp* instance = context;
// Retrieve previously saved UID length
const size_t uid_len = scene_manager_get_scene_state(instance->scene_manager, NfcSceneSetUid);
nfc_device_set_uid(instance->nfc_device, instance->byte_input_store, uid_len);
}
void nfc_scene_set_uid_on_enter(void* context) {
NfcApp* instance = context;
size_t uid_len;
const uint8_t* uid = nfc_device_get_uid(instance->nfc_device, &uid_len);
memcpy(instance->byte_input_store, uid, uid_len);
// Save UID length for use in callback
scene_manager_set_scene_state(instance->scene_manager, NfcSceneSetUid, uid_len);
// Setup view
ByteInput* byte_input = instance->byte_input;
byte_input_set_header_text(byte_input, "Enter UID in hex");
byte_input_set_result_callback(
byte_input,
nfc_protocol_support_common_byte_input_done_callback,
nfc_scene_set_uid_byte_input_changed_callback,
instance,
instance->byte_input_store,
uid_len);
view_dispatcher_switch_to_view(instance->view_dispatcher, NfcViewByteInput);
}
bool nfc_scene_set_uid_on_event(void* context, SceneManagerEvent event) {
NfcApp* instance = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventByteInputDone) {
if(scene_manager_has_previous_scene(instance->scene_manager, NfcSceneSavedMenu)) {
if(nfc_save(instance)) {
scene_manager_next_scene(instance->scene_manager, NfcSceneSaveSuccess);
consumed = true;
}
} else if(scene_manager_has_previous_scene(instance->scene_manager, NfcSceneReadMenu)) {
scene_manager_search_and_switch_to_previous_scene(
instance->scene_manager, NfcSceneReadMenu);
consumed = true;
} else {
scene_manager_next_scene(instance->scene_manager, NfcSceneSaveName);
consumed = true;
}
}
}
return consumed;
}
void nfc_scene_set_uid_on_exit(void* context) {
NfcApp* instance = context;
// Clear view
byte_input_set_result_callback(instance->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(instance->byte_input, "");
}