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https://github.com/DarkFlippers/unleashed-firmware
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50e0521bf7
* NFC: Custom UID entry when adding manually * Fix incorrect types * Add Change UID option post-generation * Update UID derived data when using set_uid method * Fix PVS warnings Co-authored-by: gornekich <n.gorbadey@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
67 lines
2.4 KiB
C
67 lines
2.4 KiB
C
#include "../nfc_app_i.h"
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#include "../helpers/protocol_support/nfc_protocol_support_gui_common.h"
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static void nfc_scene_set_uid_byte_input_changed_callback(void* context) {
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NfcApp* instance = context;
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// Retrieve previously saved UID length
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const size_t uid_len = scene_manager_get_scene_state(instance->scene_manager, NfcSceneSetUid);
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nfc_device_set_uid(instance->nfc_device, instance->byte_input_store, uid_len);
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}
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void nfc_scene_set_uid_on_enter(void* context) {
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NfcApp* instance = context;
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size_t uid_len;
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const uint8_t* uid = nfc_device_get_uid(instance->nfc_device, &uid_len);
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memcpy(instance->byte_input_store, uid, uid_len);
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// Save UID length for use in callback
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scene_manager_set_scene_state(instance->scene_manager, NfcSceneSetUid, uid_len);
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// Setup view
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ByteInput* byte_input = instance->byte_input;
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byte_input_set_header_text(byte_input, "Enter UID in hex");
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byte_input_set_result_callback(
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byte_input,
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nfc_protocol_support_common_byte_input_done_callback,
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nfc_scene_set_uid_byte_input_changed_callback,
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instance,
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instance->byte_input_store,
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uid_len);
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view_dispatcher_switch_to_view(instance->view_dispatcher, NfcViewByteInput);
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}
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bool nfc_scene_set_uid_on_event(void* context, SceneManagerEvent event) {
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NfcApp* instance = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == NfcCustomEventByteInputDone) {
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if(scene_manager_has_previous_scene(instance->scene_manager, NfcSceneSavedMenu)) {
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if(nfc_save(instance)) {
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scene_manager_next_scene(instance->scene_manager, NfcSceneSaveSuccess);
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consumed = true;
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}
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} else if(scene_manager_has_previous_scene(instance->scene_manager, NfcSceneReadMenu)) {
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scene_manager_search_and_switch_to_previous_scene(
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instance->scene_manager, NfcSceneReadMenu);
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consumed = true;
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} else {
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scene_manager_next_scene(instance->scene_manager, NfcSceneSaveName);
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consumed = true;
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}
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}
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}
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return consumed;
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}
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void nfc_scene_set_uid_on_exit(void* context) {
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NfcApp* instance = context;
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// Clear view
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byte_input_set_result_callback(instance->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(instance->byte_input, "");
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}
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