unleashed-firmware/applications/subghz/scenes/subghz_scene_save_success.c
Skorpionm 3164184bbc
[FL-2230] SubGhz: protocol API refactoring (#969)
* SubGhz: protocols library refactoring
* SubGhz: new architecture and refactoring
* SubGhz: simplify protocol structure, remove unused types
* SubGhz: rename Subghz to SubGhz
* SubGhz: add environment concept

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2022-03-03 12:48:56 +03:00

59 lines
2.2 KiB
C

#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
#include "dolphin/helpers/dolphin_deed.h"
#include <dolphin/dolphin.h>
void subghz_scene_save_success_popup_callback(void* context) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, SubGhzCustomEventSceneSaveSuccess);
}
void subghz_scene_save_success_on_enter(void* context) {
SubGhz* subghz = context;
DOLPHIN_DEED(DolphinDeedSubGhzSave);
// Setup view
Popup* popup = subghz->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, subghz);
popup_set_callback(popup, subghz_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdPopup);
}
bool subghz_scene_save_success_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubGhzCustomEventSceneSaveSuccess) {
if(!scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneReceiver)) {
subghz->txrx->rx_key_state = SubGhzRxKeyStateRAWSave;
if(!scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneReadRAW)) {
if(!scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneSaved)) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
}
}
}
return true;
}
}
return false;
}
void subghz_scene_save_success_on_exit(void* context) {
SubGhz* subghz = context;
// Clear view
Popup* popup = subghz->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
popup_set_timeout(popup, 0);
popup_disable_timeout(popup);
}