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https://github.com/DarkFlippers/unleashed-firmware
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4265057ee8
* feat: make `ViewPort` getters const * feat: make tx-buffers const * feat: make `canvas_get_buffer_size` const * feat: make `canvas` methods const * feat: make `icon_animation` methods const * feat: make `scene_manager` methods const * feat: make `loader` method const * feat: make `canvas_get_font_params` const Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
90 lines
2 KiB
C
90 lines
2 KiB
C
/**
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* @file icon_animation.h
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* GUI: IconAnimation API
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*/
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <gui/icon.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Icon Animation */
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typedef struct IconAnimation IconAnimation;
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/** Icon Animation Callback. Used for update notification */
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typedef void (*IconAnimationCallback)(IconAnimation* instance, void* context);
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/** Allocate icon animation instance with const icon data.
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*
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* always returns Icon or stops system if not enough memory
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*
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* @param[in] icon pointer to Icon data
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*
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* @return IconAnimation instance
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*/
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IconAnimation* icon_animation_alloc(const Icon* icon);
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/** Release icon animation instance
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*
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* @param instance IconAnimation instance
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*/
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void icon_animation_free(IconAnimation* instance);
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/** Set IconAnimation update callback
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*
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* Normally you do not need to use this function, use view_tie_icon_animation
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* instead.
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*
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* @param instance IconAnimation instance
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* @param[in] callback IconAnimationCallback
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* @param context callback context
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*/
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void icon_animation_set_update_callback(
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IconAnimation* instance,
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IconAnimationCallback callback,
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void* context);
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/** Get icon animation width
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*
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* @param instance IconAnimation instance
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*
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* @return width in pixels
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*/
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uint8_t icon_animation_get_width(const IconAnimation* instance);
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/** Get icon animation height
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*
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* @param instance IconAnimation instance
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*
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* @return height in pixels
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*/
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uint8_t icon_animation_get_height(const IconAnimation* instance);
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/** Start icon animation
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*
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* @param instance IconAnimation instance
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*/
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void icon_animation_start(IconAnimation* instance);
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/** Stop icon animation
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*
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* @param instance IconAnimation instance
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*/
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void icon_animation_stop(IconAnimation* instance);
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/** Returns true if current frame is a last one
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*
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* @param instance IconAnimation instance
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*
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* @return true if last frame
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*/
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bool icon_animation_is_last_frame(const IconAnimation* instance);
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#ifdef __cplusplus
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}
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#endif
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